Feral Cities, Indirect Streets, and Soft Fortification

[Image: “Thomas de Leu, engraver. Perspective view of an ideal city, 1602. From Jacques Perret, Architectura et perspectiva des fortifications & artifices de laques Perret. Courtesy CCA].

[Nearly a decade ago, I wrote a series of blog posts as part of a Fellowship at the Canadian Centre for Architecture. Those posts appear to be falling into an internet memory hole, so I thought I’d reproduce lightly edited versions of some of them here, simply for posterity.]

In 1564, the Tuscan urban planner, archaeologist, military theorist, mathematician, and writer Girolamo Maggi published a work of military urbanism called Della fortificatione delle città, written by his colleague Giacomo Fusto Castriotto.

That work, on the fortification of cities, devoted several passages to what might be called indirect or soft fortification: protecting an urban population from attack not through the use of heavy walls, inner citadels, or armed bastions—although the book is, of course, filled with such things—but through nothing more than a complex street plan.

Indirect streets and narrow walkways could be put to use, Castriotto argued, as agents of spatial disorientation, leading an invader everywhere but where they actually wanted to go. It was a kind of urban judo, or the city as martial art.

The city itself could be weaponized, in other words, its layout made militarily strategic: you could transform the speed at which your enemy arrives into exactly what would entrap him, lost, unable to retrace his footsteps, fatally vulnerable and spatially exposed.

The CCA exhibited much of its collected manuscripts on urban fortification seventeen years ago, under the name The Geometry of Defence: Fortification Treatises and Manuals, 1500–1800.

In the accompanying pamphlet, curator and former CCA historiographer Michael J. Lewis describes the geometric complexification that the fortified cities of the Renaissance underwent in the name of self-protection (Alberto Pérez-Gómez’s Architecture and the Crisis of Modern Science also contains a lengthy history of this same material and is worth consulting in full). A constantly shifting imbalance of power between the wall-builders and the invaders led to new spatializations of the metropolis. Whether due to the invention of gunpowder, massed assaults or simply new building techniques, the urban landscape was constantly reformatted according to the weapons that might be used against it.

Of course, this will be a very familiar story to most readers, so I don’t want to repeat it; I do, however, want to focus on the idea of forsaking mass—thick walls—for complexity in the name of strategic disorientation. There are well-known stories, for instance, of English coastal villages during World War II removing their road and street signs so as to prevent logical navigation by German aggressors, even erecting dummy signs to send confused Nazi paratroopers wandering off in the wrong direction.

But if the well-fortified Renaissance city could be seen, for the sake of argument, as something like the Hummer of military urbanism, what is the city-as-Bruce-Lee? A city that is lean, even physically underwhelming, but brilliantly fast and highly flexible? What is the city that needs no defensive walls at all?

[Image: “Unknown engraver. Series of views showing the development of the modern bastion system from its medieval origins. Plate A from Matthias Dögen, Matthiae Dögen Dramburgensis marchici Architectura militaris moderna, 1st ed. (Amsterdam, Ludovic Elzevir, 1647).” Courtesy CCA].

There are a variety of possible answers here, all of which would be interesting to discuss; but I’m most struck by the possibility that the phenomenon recently dubbed the “feral city” is, in a sense, an anti-fortress in precisely this spatial sense.

In a now-canonical 2003 paper for the Naval War College Review, author Richard J. Norton describes the feral city as “a great metropolis covering hundreds of square miles. Once a vital component in a national economy, this sprawling urban environment is now a vast collection of blighted buildings, an immense petri dish of both ancient and new diseases, a territory where the rule of law has long been replaced by near anarchy in which the only security available is that which is attained through brute power.”

From the perspective of a war planner or soldier, Norton explains, the feral city is spatially impenetrable; it is a maze resistant to aerial mapping and far too dangerous to explore on foot. Indeed, its “buildings, other structures, and subterranean spaces would offer nearly perfect protection from overhead sensors, whether satellites or unmanned aerial vehicles,” Norton writes, creating, in the process, an environment where soldiers are as likely to die from rabies, tetanus, and wild dog attacks as they are from armed combat.

I’m led to wonder here what a twenty-first-century defensive literature of the feral city might look like—from temporary barricades to cartographically incoherent slums experimenting with limited forms of micro-sovereignty. If the feral city is a city with no external walls but an infinite interior—endless spaces made of oblique architecture and indirect streets—then its ability to defend itself comes precisely through letting invaders in and fatally disorienting them, not by keeping them out.

So if a city does away with defensive walls altogether, what specific spatial strategies are left for it to protect itself? For instance, can a city deliberately be made feral as an act of preemptive self-defense—and, if so, what architectural steps would be necessary to achieve such a thing? Channeling Archigram—or perhaps even Cisco—we might call this the insurgent instant city complete with its own infrastructural practices, its own rogue designers, and its own anti-architects.

How, then, could the spatial practice of urban feralization be codified, and what architectural lessons might be learned if this were to happen?

Michael J. Lewis, describing the treatises on display at the CCA nearly two decades ago for The Geometry of Defence, refers to “fortification literature” or “the literature of the fortification,” including the publishing practices peculiar to this—for its time—top secret field of study. For example, privately circulated manuscripts, incomplete essayistic reflections, and even word-of-mouth gradually solidified into full-length narratives; only at that point were they intended to communicate finely tuned, often firsthand, military knowledge of a city under siege to anyone who might want to discover it, whether that was a king, a layperson, or an enemy general (indeed, much of the literature of fortification went on to the form the core of an emergent field known as urban planning).

In another fifty, one hundred, or even five hundred years, will there be a defensive literature of the feral city, its systematic description, techniques for its defense (or obliteration), and its urban logic (or lack thereof)? Even if only on the level of urban form, this would be a fascinating journey, going from Castriotto’s and Maggi’s indirect streets to whole cities gone wild in the name of resisting outside intervention.

The Archigram of Mammoth Bones

[Image: Illustration depicting mammoth bone architecture; illustrator unknown].

[Nearly a decade ago, I wrote a series of blog posts as part of a Fellowship at the Canadian Centre for Architecture. Those posts appear to be falling into an internet memory hole, so I thought I’d reproduce lightly edited versions of some of them here, simply for posterity.]

In Steven Mithen’s fantastic book After the Ice, a natural history of human culture from 20,000–5,000 BC, we find a brief introduction to the earliest architectural structures. “The world at 20,000 BC is inhospitable,” Mithen writes, “a cold, dry and windy planet with frequent storms and a dust-laden atmosphere… People survive wherever they can, struggling with freezing temperatures and persistent drought.”

Their survival is assisted by the construction of shelters—architecture at its very Ice Age origins.

For instance, “five dwellings form a rough circle on the tundra,” Mithen writes, referring to an archaeological site in what is now Ukraine (and using the present tense that his book maintains throughout).

The dwellings are igloo-like but built from mammoth bone and hide rather than blocks of ice. Each has an imposing entrance formed by two tusks, up-ended to form an arch. The walls use massive leg bones as vertical supports, between which jawbones have been stacked chin-down to create a thick barrier to the cold and wind. Further tusks are used on the roof to weigh down hides and sods of turf that are supported on a framework of bones and branches.

Skulls are used as furniture, and animal hides line the floor and walls, in a kind of corporeal grotesque that would make Ed Gein proud. These structures formed what the Field Museum in Chicago calls—in a now-defunct link—“small villages of bone huts,” adding that, when a bone didn’t work as architecture, it could be repurposed as a musical instrument—as if predating David Byrne’s Playing the Building installation by more than twenty millennia.

[Images: Excavation grids from Mezhirich, Ukraine; from O. Soffer, “The Upper Paleolithic of the Central Russian Plain,” courtesy of Don’s Maps].

In his book The Archaeology of Animals, Simon J. M. Davis refers to these structures as a type of “osteo-architecture,” or “bone ruins.”

He goes on to explain that an archaeologist named Ivan Pidoplichko “excavated some of the most spectacular bone ‘ruins’ so far found in the Ukraine. At Mezhirich, in the Cherkassy Region for example, he found a ‘ruin’ consisting of 385 mammoth bones covering a circular area 4-5m across. Beneath these bones Pidoplichko found 4600 artefacts and an ash-filled circular pit.” Davis’s ensuing description is worth quoting in full:

In Pidoplichko’s reconstruction the building was shaped like a beehive, similar to a Chukot Yaranga or ‘skin tent’ of today. The base of the structure consisted of a circle of some 25 mammoth skulls, each arranged so that its frontal bones faced inwards (this was how he found them). Other elements which made up the foundation were 20 mammoth pelvises and 10 long bones embedded vertically in the ground. On top of these and the skulls were 12 more skulls, 30 scapulae, 20 long bones, 15 pelvises and segments of seven vertebral columns. Still higher—and presumably for holding down skins over a wooden framework—there were 35 tusks. Ninety-five mammoth mandibles, piled up in columns around parts of the foundation, may have served as a peripheral retaining wall.

Mithen speculates that these anatomical Ice Age building supplies did not come only from coordinated acts of hunting (in which slaughtering large animals would also have meant obtaining spare parts for your house, as if wooly mammoths were a kind of living Home Depot).

[Images: (top) Excavation of Dwelling 4, Mezhirich, Ukraine (1979); photo by O. Soffer, from “The Upper Paleolithic of the Central Russian Plain”; (bottom) Excavation at Mezhirich, Ukraine; photo from J. Jelinek, “The Evolution of Man,” both courtesy of Don’s Maps].

Instead, he suggests, “the river supplies building materials: bones from animals that have died in the north and had their carcasses washed downstream.” These bones thus arrived by, and were harvested from, deltaic processes of the nearby watershed, just a particularly bulky form of sediment or debris for which it was easy to find a cultural use.

There are several architectural points to be made here. First, it seems substantially more interesting to me to locate the birth of architecture in actual paleolithic practices, not in the terminological vagaries of early Greek philosophy (which seems to the prevalent mode of searching for architecture’s theoretical origins today). But what if the knee-joints of extinct megafauna are more important for the origins of architecture than Daedalus or khôra? In other words, why not perform forensic studies of mammoth bones and animal skins, and—however momentarily—put down the Plato?

As a side note, I was intrigued to see that—as of June 2010 [when this post was originally published]—the Wikipedia page for the history of architecture does not even go beyond 10,000 BC, starting instead with the Neolithic. But what of Steven Mithen, Davis’s osteo-architecture, and our bone-encircled Ukrainian forebears? At what point is an inhabitable pile of skulls considered a building?

Second, what was architectural “style” 22,000 years ago? Were there eccentric or personalized methods for tying sinew bone-to-bone, or virtuoso tactics for assembling antlers into windproof screens on difficult hillside sites? Who were the path-breakers for the time—who was the Cedric Price of animal architecture, or the Archigram of mammoth bones? By extension, what palaces of mastodon ribs have been lost to archaeology altogether? Multi-floored labyrinths of cartilage and bearskin rugs. An Early Holocene Plug-In City made from the jaws of saber-toothed tigers. Perhaps it’s time for Pamphlet Architecture to take up the subject of paleolithic home design.

Third, surely a retrospective exhibition of late Pleistocene architecture is long overdue? Even a small gallery show exploring the state of architecture 22,000 years ago would be extraordinarily interesting. At the very least, imagine the weekend outreach programs for kids.

The border between natural history and architectural design deserves more exploration, beyond the odd science museum diorama. We have been living in buildings for more than 20,000 years, if Mithen’s book is to be believed, but nearly half of that period has seemingly been thrown outside the pale of architectural history.

Buildings did not suddenly appear at 10,000 BC with the first stonemasons, woodcutters, or the advent of Greek philosophy; buildings accumulated out of the corpse-filled debris of Ice Age rivers when neurologically modern humans began to interlock and assemble bones into structures of which we have almost no physical record.

So how do we bring these structures out of material anthropology and into architectural history, where they just as equally belong?

Offworld Colonies of the Canadian North

[Image: Fermont’s weather-controlling residential super-wall, courtesy Blackader-Lauterman Library of Architecture and Art, McGill University].

An earlier version of this post was published on New Scientist back in 2015.

Speaking at a symposium on Arctic urbanism, held at the end of January 2015 in Tromsø, Norway, architectural historian Alessandra Ponte introduced her audience to some of Canada’s most remote northern mining towns.

Ponte had recently taken a group of students on a research trip through the boreal landscape, hoping to understand the types of settlements that had been popping up with increasing frequency there. This included a visit to the mining village of Fermont, Quebec.

Designed by architects Norbert Schoenauer and Maurice Desnoyers, Fermont features a hotel, a hospital, a small Metro supermarket, and even a tourism bureau—for all that, however, it is run entirely by the firm ArcelorMittal, which also owns the nearby iron mine. This means that there are no police, who would be funded by the Canadian government; instead, Fermont is patrolled by its own private security force.

The town is also home to an extraordinary architectural feature: a residential megastructure whose explicit purpose is to redirect the local weather.

[Image: Wind-shadow studies, Fermont; courtesy Blackader-Lauterman Library of Architecture and Art, McGill University].

Known as the mur-écran or “windscreen,” the structure is nearly a mile in length and shaped roughly like a horizontal V or chevron. Think of it as a climatological Maginot Line, a fortification against the sky built to resist the howling, near-constant northern winds.

In any other scenario, a weather-controlling super-wall would sound like pure science fiction. But extreme environments such as those found in the far north are, by necessity, laboratories of architectural innovation, requiring the invention of new, often quite radical, context-appropriate building types.

In Fermont, urban climate control is built into the very fabric of the city—and has been since the 1970s.

[Image: Fermont and its iron mine, as seen on Google Maps].

Offworld boom towns

In a 2014 interview with Aeon, entrepreneur Elon Musk argued for the need to establish human settlements on other planets, beginning with a collection of small cities on Mars. Musk, however, infused this vision with a strong sense of moral obligation, urging us all “to be laser-focused on becoming a multi-planet civilization.”

Humans must go to Mars, he implored the Royal Aeronautical Society back in 2012. Once there, he proposed, we can finally “start a self-sustaining civilization and grow it into something really big”—where really big, for Musk, means establishing a network of towns and villages. Cities.

Of course, Musk is not talking about building a Martian version of London or Paris—at least, not yet. Rather, these sorts of remote, privately operated industrial activities require housing and administrative structures, not parks and museums; security teams, not mayors.

These roughshod “man camps,” as they are anachronistically known, are simply “cobbled together in a hurry,” energy reporter Russell Gold writes in his book The Boom. Man camps, Gold continues, are “sprawling complexes of connected modular buildings,” unlikely to be mistaken for a real town or civic center.

In a sense, then, we are already experimenting with offworld colonization—but we are doing it in the windswept villages and extraction sites of the Canadian north. Our Martian future is already under construction here on Earth.

[Image: Fermont apartments, design sketch, courtesy Blackader-Lauterman Library of Architecture and Art, McGill University].

Just-in-time urbanism

Industrial settlements such as Russell Gold’s fracking camps in the American West or those in the Canadian North are most often run by subsidiary services corporations, such as Baker Hughes, Oilfield Lodging, Target Logistics, or the aptly named Civeo.

The last of these—whose very name implies civics reduced to the catchiness of an IPO—actually lists “villages” as one of its primary spatial products. These are sold as “integrated accommodation solutions” that you can order wholesale, like a piece of flatpak furniture, an entire pop-up city given its own tracking number and delivery time.

Civeo, in fact, recently survived a period of hedge-fund-induced economic turbulence—but this experience also serves as a useful indicator for how the private cities of the future might be funded. It is not through taxation or local civic participation, in other words: their fate will instead be determined by distant economic managers who might cancel their investment at a moment’s notice.

A dystopian scenario in which an entire Arctic—or, in the future, Martian—city might be abandoned and shut down overnight for lack of sufficient economic returns is not altogether implausible. It is urbanism by stock price and spreadsheet.

[Image: Constructing Fermont, courtesy Blackader-Lauterman Library of Architecture and Art, McGill University].

Consider the case of Gagnon, Quebec. In 1985, Alessandra Ponte explained, the town of Gagnon ceased to exist. Each building was taken apart down to its foundations and hauled away to be sold for scrap. Nothing was left but the ghostly, overgrown grid of Gagnon’s former streets, and even those would eventually be reabsorbed into the forest. It was as if nothing had been there at all. Creeks now flow where pick-up trucks stood thirty years ago.

In the past, abandoned cities would be allowed to molder, turning into picturesque ruins and archaeological parks, but the mining towns of the Canadian north meet an altogether different fate. Inhabited one decade and completely gone the next, these are not new Romes of the Arctic Circle, but something more like an urban mirage, an economic Fata Morgana in the ice and snow.

Martian pop-ups

Modular buildings that can be erased without trace; obscure financial structures based in venture capital, not taxation; climate-controlling megastructures: these pop-up settlements, delivered by private corporations in extreme landscapes, are the cities Elon Musk has been describing. We are more likely to build a second Gagnon than a new Manhattan at the foot of Olympus Mons.

Of course, instant prefab cities dropped into the middle of nowhere are a perennial fantasy of architectural futurists. One need look no further than British avant-pop provocateurs Archigram, with their candy-colored comic book drawings of “plug-in cities” sprouting amidst remote landscapes like ready-made utopias.

But there is something deeply ironic in the fact that this fantasy is now being realized by extraction firms and multinational corporations—and that this once radical vision of the urban future might very well be the perfect logistical tool that helps humankind achieve a foothold on Mars.

In other words, shuttles and spacesuits were the technologies that took us to the moon, but it will be cities that take us to new worlds. Whether or not any of us will actually want to live in a Martian Fermont is something that remains to be seen.

Shrink-Wrapped Superloads and Monumental Processions

rock[Image: Michael Heizer’s rock; Instagram by BLDGBLOG].

A long time ago, in a city far, far away, I audited a class about Archigram taught by Annette Fierro at the University of Pennsylvania.

One of many things I remember from the class was a description of how the Centre Pompidou, a building designed by Richard Rogers and Renzo Piano, was constructed.

Apparently, in order for the building to be assembled, huge pieces of structure had to be rolled through the streets in the middle of the night, long after traffic had died down and after almost everyone had gone to sleep.

Whole boulevards and intersections were closed to make way for the passage of these massive objects, as if the ribs and thigh bones of some colossal creature were being painstakingly assembled in a distant neighborhood, in the dark. The building began as a distributed network of large, chaperoned objects.

You can imagine Parisian insomniacs of the late 1970s, wandering the streets before—lo!—these oversized, monumental spans moving at a crawl through the city would come into view. It would have been as if Paris itself had somehow been caught dreaming new buildings into existence at 2am.

The Space Shuttle in front of a doughnut shop; photo by Pulitzer Prize-winning photographer Don Bartletti, courtesy Los Angeles Times].

This same sort of awe at the mis-fit between an object’s size and its urban context arose a few years ago when a somewhat underwhelming art project by Michael Heizer was hauled, street by street, to LACMA; and it then happened again when the Space Shuttle made its slow way through Los Angeles back in October 2012.

I remember talking to architecture critic Christopher Hawthorne around that time, and he compared the Shuttle’s 2mph roll through the city to a Roman Triumph, as if Angelenos were celebrating an imperial event of extra-planetary importance, this grand object—this throne room—being paraded out in public for all to see.

It’s worth recalling how Cambridge classicist Mary Beard described the Triumph in an old interview with BLDGBLOG. “Here you’ve got the most fantastic parade ever of Roman wealth and imperialism,” she explained:

The Romans score disgustingly big victories, massacring thousands, and they come and celebrate it in the center of the city, bringing the prisoners and the spoils and the riches and all the rest. At one level, this is a jingoistic, militaristic display that would warm the heart of every European dictator ever after—but, at the same time, scratch the surface of that. Look at how the Romans talked about it. That very ceremony is also the ceremony in which you see the Romans debating and worrying about what glory is, what victory is. Who, really, has won? It’s a ceremony that provides Rome with a way of thinking about itself. It exposes all kinds of Roman intellectual anxieties.

Moving the Space Shuttle—or, for that matter, Heizer’s rock—gave not just Los Angeles but the entire United States an unexpected “way of thinking about itself,” in Beard’s terms, not just of the city’s historical relationship with the U.S. space program but of the country’s larger, and not necessarily perpetual, impulse to explore beyond the planet.

shuttle[Image: The Space Shuttle Endeavour in Los Angeles; photo by Andrew Khouri, courtesy Los Angeles Times].

These sorts of mega-objects, transported at great expense across urban infrastructure, are what the Center for Land Use Interpretation (CLUI) has described as “big things on the move.”

CLUI suggests that Heizer’s rock was “a bit like a religious procession, with acolytes in hard hats and safety-vest vestments walking alongside the sacred monolith, all lit up and flashing.” When the Space Shuttle hit the street, however, “Much was said about the irony of a craft that had circled the earth 4,700 times at speeds up to 17,000mph taking three days to get through L.A. traffic.”

As CLUI points out, Heizer’s rock and NASA’s Shuttle were both dwarfed by the actual largest “superload” to move through L.A.’s nighttime streets.

This third object “had little in the way of promotion,” they write; “in fact, the owners of it were hoping it would pass through the city as unnoticed as possible,” despite being “the largest and heaviest vehicle to ever pass through the streets of Los Angeles.”

The cargo was a steam generator from the San Onofre Nuclear Generating Station on the coast just south of Orange County, which was being hauled to a disposal site in Utah, 830 miles away.
Though it was junk, it was radioactive, so cutting it into smaller pieces would just generate more contaminated material. A custom superload truck was made, with a total weight for the truck and load totaling 1.6 million pounds. The generator was covered in thick paint so pieces would not flake off.

To be absolutely sure of its safety, “armed guards stayed with the truck all the time, especially when it was parked for the day by the side of the road and the rest of the crew were sleeping in motels.”

I mention all this after some photos were published this week in the Northwest Evening Mail, featuring huge, shrink-wrapped parts of a British Astute-class nuclear submarine being transported through the city of Barrow.

[Image: A shrink-wrapped section of a nuclear submarine; photo by Lindsey Dickings via the Northwest Evening Mail].

The newspaper warned that, while the “superstructure” made its sectioned way through the city, “car parking will be restricted.”

[Image: Photo by Lindsey Dickings via the Northwest Evening Mail].

In a sense, though, the sight of this dissected weapon of war is more artistic than an art project. A dream-like sequence of shrink-wrapped superstructures, abstract and white, channeling Christo or perhaps even the sculptures of Rachel Whiteread, inches forward street by street, shutting down secondary roads and sidewalks while waiting to be assembled in an eventual future shape, somewhere further down the road.

(Spotted via @CovertShores).

The Architecture of Readymade Air

Haus_Rucker_Co[Image: Haus-Rucker-Co, Grüne Lunge (Green Lung), Kunsthalle Hamburg (1973); photo by Haus-Rucker Co, courtesy of the Archive Zamp Kelp; via Walker Art Center].

I’ve got a short post up over at the Walker Art Center, as part of their new Hippie Modernism show featuring work by Archigram, Ant Farm, Haus-Rucker-Co, and many more. The exhibition, curated by Andrew Blauvelt, “examines the intersections of art, architecture, and design with the counterculture of the 1960s and early 1970s.”

A time of great upheaval, this period witnessed a variety of radical experiments that challenged societal and professional expectations, overturned traditional hierarchies, explored new media and materials, and formed alternative communities and new ways of living and working together. During this key moment, many artists, architects, and designers individually and collectively began a search for a new kind of utopia, whether technological, ecological, or political, and with it offered a critique of the existing society.

While the exhibition and its accompanying, very nicely designed catalog are both worth checking out in full, my post looks at a specific project by Haus-Rucker-Co called Grüne Lunge (Green Lung), seen in the above image.

Green Lung pumped artificially conditioned indoor air from within the galleries of Hamburg’s Kunsthalle to members of the public passing, by way of transparent helmets mounted outside; the museum’s internal atmosphere was thus treated as a kind of readymade object, “playing with questions of inside vs. outside, of public vs. private, of enclosure vs. space.”

Haus_Rucker_Co_2[Image: Haus-Rucker-Co, Oase Nr. 7 (Oasis No. 7), installation at Documenta 5, Kassel (1972); via Walker Art Center].

Put into the context of Haus-Rucker-Co’s general use of inflatables, as well as today’s emerging fresh-air market—with multiple links explaining this in the actual post—I suggest that what was once an almost absurdist art world provocation has, today, in the form of bottled air, become an unexpectedly viable business model.

In any case, check out the post and the larger Hippie Modernism exhibition if you get the chance.

Electronic Plantlife

[Image: A rose-circuit, courtesy Linköping University].

In a newly published paper called “Electronic plants,” researchers from Linköping University in Sweden describe the process by which they were able to “manufacture” what they call “analog and digital organic electronic circuits and devices” inside living plants.

The plants not only conducted electrical signals, but, as Science News points, the team also “induced roses leaves to light up and change color.”

Indeed, in their way of thinking, plants have been electronic gadgets all along: “The roots, stems, leaves, and vascular circuitry of higher plants are responsible for conveying the chemical signals that regulate growth and functions. From a certain perspective, these features are analogous to the contacts, interconnections, devices, and wires of discrete and integrated electronic circuits.”

[Image: Bioluminescent foxfire mushrooms (used purely for illustrative effect), via Wikipedia].

Here’s the process in a nutshell:

The idea of putting electronics directly into trees for the paper industry originated in the 1990s while the LOE team at Linköping University was researching printed electronics on paper. Early efforts to introduce electronics in plants were attempted by Assistant Professor Daniel Simon, leader of the LOE’s bioelectronics team, and Professor Xavier Crispin, leader of the LOE’s solid-state device team, but a lack of funding from skeptical investors halted these projects.
Thanks to independent research money from the Knut and Alice Wallenberg Foundation in 2012, Professor Berggren was able to assemble a team of researchers to reboot the project. The team tried many attempts of introducing conductive polymers through rose stems. Only one polymer, called PEDOT-S, synthesized by Dr. Roger Gabrielsson, successfully assembled itself inside the xylem channels as conducting wires, while still allowing the transport of water and nutrients. Dr. Eleni Stavrinidou used the material to create long (10 cm) wires in the xylem channels of the rose. By combining the wires with the electrolyte that surrounds these channels she was able to create an electrochemical transistor, a transistor that converts ionic signals to electronic output. Using the xylem transistors she also demonstrated digital logic gate function.

Headily enough, using plantlife as a logic gate also implies a future computational use of vegetation: living supercomputers producing their own circuits inside dual-use stems.

Previously, we have looked at the use of electricity to stimulate plants into producing certain chemicals, how the action of plant roots growing through soil could be tapped as a future source of power, and how soil bacteria could be wired up into huge, living battery fields—in fact, we also looked at a tongue-in-cheek design project for “growing electrical circuitry inside the trunks of living trees“—but this actually turns vegetation into a form of living circuitry.

While Archigram’s “Logplug” project is an obvious reference point here within the world of architectural design, it seems more interesting to consider instead the future landscape design implications of technological advances such as this—how “electronic plants” might affect everything from forestry to home gardening, energy production and distribution infrastructure to a city’s lighting grid.

[Image: The “Logplug” by Archigram, from Archigram].

We looked at this latter possibility several few years ago, in fact, in a post from 2009 called “The Bioluminescent Metropolis,” where the first comment now seems both prescient and somewhat sad given later developments.

But the possibilities here go beyond mere bioluminescence, into someday fully functioning electronic vegetation.

Plants could be used as interactive displays—recall the roses “induced… to light up and change color”—as well as given larger conductive roles in a region’s electrical grid. Imagine storing excess electricity from a solar power plant inside shining rose gardens, or the ability to bypass fallen power lines after a thunderstorm by re-routing a town’s electrical supply through the landscape itself, living corridors wired from within by self-assembling circuits and transistors.

And, of course, that’s all in addition to the possibility of cultivating plants specifically for their use as manufacturing systems for organic electronics—for example, cracking them open not to reveal nuts, seeds, or other consumable protein, but the flexible circuits of living computer networks. BioRAM.

There are obvious reasons to hesitate before realizing such a vision—that is, before charging headlong into a future world where forests are treated merely as back-up lighting plans for overcrowded cities and plants of every kind are seen as nothing but wildlife-disrupting sources of light cultivated for the throwaway value of human aesthetic pleasure.

Nonetheless, thinking through the design possibilities in addition to the ethical risks not only now seems very necessary, but might also lead someplace truly extraordinary—or someplace otherworldly, we might say with no need for justification.

For now, check out the original research paper over at Science Advances.

Unconventional Sports Require Unconventional Spaces and Landscapes

[Image: Pier Two Athletic Center by Maryann Thompson Architects, Brooklyn; via Architizer].

Unconventional sports…

A profile of Reebok published the other week on Bloomberg Business—which you needn’t read, unless you are really into either shoe design or the global fitness industry—there’s a brief but interesting observation about what people seem to want to do these days, in terms of physical activity.

Not exercise, as such—which is the wrong way to think about it—but physically moving through space together and having a good time.

The article points out the obvious, for example, that CrossFit is on the rise, and that things like Tough Mudders, Spartan Races, etc., are all gaining in popularity; to this, I would also add climbing, which—based on my own entirely unscientific observations—appears to be undergoing its own boom time, at least gauged by the madhouse of over-attendance you often see at local climbing gyms in the hour after school gets out, turning a place like my local Brooklyn Boulders into an awesome new kind of home away from home for many local teenagers.

The article calls these “unconventional sports,” and they don’t require the traditional gym set-up. They require unconventional spaces and landscapes.

This is thus at least partially a question of design.

[Image: Via Brooklyn Boulders].

…require unconventional spaces and landscapes

The new emphasis is on “social fitness,” the article claims—but I’d say that even that phrase misses the primary motivation, which is really just screwing around with your friends, doing something fun, extreme, memorable, a little crazy, and simply different.

It means something that gets your heart rate up, lets you run around or climb on things for no reason to blow off steam, and that turns your immediate spatial environment into a place of often berserk new physical opportunities—another way of saying that you can literally climb the walls.

It’s like The Purge meets phys ed—not just “exercise,” with all the moral overtones of such a misused word.

[Image: Via CrossFit].

“We’ve seen a real shift in the fitness world away from using heavy equipment like treadmills and stair climbers and toward much more social, class-based fitness—Zumba, Pilates, yoga, CrossFit,” an analyst named Matt Powell explains to Bloomberg Business. “These activities are really ramping up. So for a brand to stake out the fitness activity as their cornerstone makes a lot of sense right now.”

He’s talking about Reebok exploring new shoe designs made specifically for CrossFit and other forms of unconventional training apparel—but I’m genuinely curious what the architectural implications are in such a shift. Put another way, if Reebok was an architecture firm in charge of high school gymnasiums, what would this corporate revelation do to their spatial products? If what people physically do together has shifted toward the social, how might school gyms follow suit?

This isn’t just idle, Archigram-meets-Gold’s-Gym speculation. It we want to reverse the utterly insane trend toward removing gym class from children’s educational experiences, then it’s 100-times more likely that we’ll be able to do so not by cracking the whip harder and turning schools into militarized boot camps, but by designing spatial environments in which kids can do the things they actually want to do, where “exercise” is just a beneficial side-effect.

Even if that means adding BMX tracks, parkour competitions, trapeze routines, or—why not?—afternoon mud fights.

[Image: Via Clif Bar].

“Recess has been reduced or eliminated in many schools”

As Kaiser Permanente has pointed out, “the trend line for physical activity and education in schools is headed downward. As of 2006, only 4 percent of elementary schools, 8 percent of middle schools, and 2 percent of high schools nationwide provided daily physical education. Even recess has been reduced or eliminated in many schools.” This is horrifying.

Yet, if you stop by a place like the aforementioned Brooklyn Boulders on a weeknight, you’ll see not only that the place is often packed with teenagers who are as stoked as hell to be out of the classroom, doing weird physical things together, but that, awesomely, it’s often the very kids most often stereotyped as not giving a crap about exercise who are there hanging out and literally climbing the walls.

How can it be that gym class—or, more broadly speaking, physical activities in American schools—are so out of touch with what kids actually want to do these days that kids need to make a bee-line to the nearest climbing gym to burn off all their energy?

Is this purely a liability issue—because everyone’s perfect angel might scrape a knee—or has there been a failure of spatial imagination amongst the people building gyms and playgrounds today?

[Images: Ray’s MTB].

Just think of the underground bike park in Louisville or even just a local skatepark—or, for that matter, any of the more youth-oriented playgrounds I wrote about a few years ago for Popular Science.

In fact, just the other week, my wife and I were learning how to do 40-foot high falls off of scaffolding inside a warehouse over in Greenpoint as part of this random stunt-training thing we did. We were in a cavernous room full of huge mats, climbing walls, an oversized trampoline, and all sorts of other random things, like swords—and, what do you know, but there were also tons of kids of there, from the genuinely young to teenagers going through the most awkward phase of teenagerness, and there was no evidence on display that we live in a world where kids don’t want to do weird physical things together.

In other words, most people do want to “get exercise,” as it is unfortunately and rather Calvinistically known; they just want to do in a way where it’s a side-effect of having fun.

[Images: “Mega Bike” at the Louisville Mega Cavern; photos courtesy Louisville Mega Cavern].

“I will be multifaceted”

Outdoor design consultant Scott McGuire of The Mountain Lab said something really interesting in a long interview published here back in 2013. McGuire suggested that “sport specificity” is being thrown out the window these days in favor of a general state of pure physical activity. Or, in his words:

When I grew up, you were a surfer or you were a skater or you were a climber or you were a road biker. But kids today don’t think anything like that—they think, “I do all of those things! Why would I not be someone who is a skier who’s also into bouldering who’s taking up trail running and who competes in Wii dance competitions? Why can’t I be that person?” There’s a sense that I will be whoever I want to be, whenever—and, of course, I will be multifaceted.

McGuire went on to suggest, similar to the Bloomberg Business article cited above, that “this is a generation who don’t see why they can’t leave the trail, go to town, have lunch, and go to the skate park and skate all afternoon, and not change gear. But the outdoor industry is having a hard time reconciling that.”

But, crucially, architects are having a hard time reconciling that, too. The spatial environments currently being designed and built to foster “exercise,” or physically engaged play, today rarely correspond to the activities people seem most excited to pursue.

In fact, I’d suggest that this is part of a much larger narrative, one that includes the decline in interest in heavily formalized Olympic sports, where the rise of alternative activities, such as X Games, parkour, BMX, and skateboarding, are proof that something else could very well fill that niche, but our spatial environments are lagging too far behind.

[Image: The Lake Cunningham Regional Skatepark, via The Skateboarder Mag].

Designing the gym of tomorrow

If at least part of the crisis in phys ed today is that school gyms are simply being built wrong, then the obvious next question would be: what should they really look like?

This is, among other things, an architectural problem: what sorts of physical activities have been designed out of the school environment—not to mention the city, the suburb, the home, or the office?

Conversely, what activities should the schools, gyms, and buildings of today actually foster or allow?

[Image: Hyundai Motors FC Clubhouse by Suh Architects, South Korea; via Architizer].

At the most mundane level, could the architecture of the school building itself somehow absorb or otherwise channel the infamous distractibility and hyper-activity of kids today into deliberately frivolous physical activities (that is, “exercise”)?

In other words, if it looks like those kids in the back of class are literally about to climb the walls from eating too much breakfast cereal, then why not let them? Put whole spiraling labyrinths of climbing walls and tunnels throughout the school, with mats and helmets everywhere, and make exploring these inner wilds a genuine reward for sitting still in class.

There is nothing radical in such an observation, but it is nonetheless a genuine and important social issue: how to inspire, not to mention architecturally encourage, intense physical activity at all ages.

It’s not just urban design that’s “making us fat,” which is, after all, just an overly moralizing way of saying that urban design doesn’t let us have fun. It’s the fact that almost none of our buildings, including our schools and playgrounds, have been built to allow the kinds of physical activities people actually want to engage in these days.

[Image: Aerial view of the Lake Cunningham Regional Skatepark].

So, if we go back to the Reebok example from the very beginning of this post, we’ll find an architectural conversation hiding in the details. We see a company realizing that its products no longer correspond to what its potential consumers actually want to do, and then forcing itself to fundamentally redesign those products in order to reflect the needs of this overlooked market.

What is the architectural—or more broadly speaking spatial—equivalent of this, and what should the gyms, schools, and playgrounds of tomorrow actually look like?

Starfish City

[Image: A Starfish site, like a pyromaniac’s version of Archigram, via the St. Margaret’s Community Website; view larger].

A few other things that will probably come up this evening at the Architectural Association, in the context of the British Exploratory Land Archive project, are the so-called “Starfish sites” of World War II Britain. Starfish sites “were large-scale night-time decoys created during The Blitz to simulate burning British cities.”

[Image: A Starfish site burning, via the St. Margaret’s Community Website; view larger].

Their nickname, “Starfish,” comes from the initials they were given by their designer, Colonel John Turner, for “Special Fire” sites or “SF.”

As English Heritage explains, in their list of “airfield bombing decoys,” these misleading proto-cities were “operated by lighting a series of controlled fires during an air raid to replicate an urban area targeted by bombs.” They would thus be set ablaze to lead German pilots further astray, as the bombers would, at least in theory, fly several miles off-course to obliterate nothing but empty fields camouflaged as urban cores.

They were like optical distant cousins of the camouflaged factories of Southern California during World War II.

Being in a hotel without my books, and thus relying entirely on the infallible historical resource of Wikipedia for the following quotation, the Starfish sites “consisted of elaborate light arrays and fires, controlled from a nearby bunker, laid out to simulate a fire-bombed town. By the end of the war there were 237 decoys protecting 81 towns and cities around the country.”

[Image: Zooming-in on the Starfish site, seen above; image via the St. Margaret’s Community Website].

The specific system of visual camouflage used at the sites consisted of various special effects, including “fire baskets,” “glow boxes,” reflecting pools, and long trenches that could be set alight in a controlled sequence so as to replicate the streets and buildings of particular towns—1:1 urban models built almost entirely with light.

In fact, in some cases, these dissimulating light shows for visiting Germans were subtractively augmented, we might say, with entire lakes being “drained during the war to prevent them being used as navigational aids by enemy aircraft.”

Operational “instructions” for turning on—that is, setting ablaze—”Minor Starfish sites” can be read, courtesy of the Arborfield Local History Society, where we also learn how such sites were meant to be decommissioned after the war. Disconcertingly, despite the presence of literally tons of “explosive boiling oil” and other highly flammable liquid fuel, often simply lying about in open trenches, we read that “sites should be de-requisitioned and cleared of obstructions quickly in order to hand the land back to agriculture etc., as soon as possible.”

The remarkable photos posted here—depicting a kind of pyromaniac’s version of Archigram, a temporary circus of flame bolted together from scaffolding—come from the St. Margaret’s Community Website, where a bit more information is available.

In any case, if you’re around London this evening, Starfish sites, aerial archaeology, and many other noteworthy features of the British landscape will be mentioned—albeit in passing—during our lecture at the Architectural Association. Stop by if you’re in the neighborhood…

(Thanks to Laura Allen for first pointing me to Starfish sites).

Speleological Superparks

[Image: Downtown Reno on a Saturday night with people queuing up to climb the BaseCamp wall; photo by BLDGBLOG].

As part of an overall strategy to rebrand itself not as a city of gambling and slot machines—not another Las Vegas—but as more of a gateway to outdoor sports and adventure tourism—a kind of second Boulder or new Moab—Reno, Nevada, now houses the world’s largest climbing wall, called BaseCamp, attached to the side of an old hotel.

[Image: The wall; photo by BLDGBLOG].

BaseCamp is “a 164-foot climbing wall, 40 feet taller than the previous world’s highest in the Netherlands,” according to DPM Climbing. “The bouldering area will also be world-class with 2900 square feet of overhanging bouldering surface.”

You can see a few pictures of those artificial boulders over at DPM.

[Image: The wall; photo by BLDGBLOG].

Fascinatingly, though, the same company who designed and manufactured this installation—a firm called Entre Prises—also makes artificial caves.

One such cave, in particular, created for and donated to the British Caving Association, is currently being used “to promote caving at shows and events around the country. It is now housed in its own convenient trailer and is available for use by Member Clubs and organizations.”

[Image: The British Caving Association’s artificial cave, designed by Entre Prises; photo by David Cooke].

These replicant geological forms are modular, easily assembled, and come in indoor and outdoor varieties. Indoor artificial caves, we read, “are usually made from polyester resin and glass fibre as spraying concrete indoors is often not very practicable. Indoor caves provide the experience of caving without some of the discomforts of natural or outdoor caves: the air temperature can be relatively easily controlled, in most cases specialist clothing is not required [and] the passage walls are not very thick so more cave passage can be designed to go into a small area.”

Further, maintaining the exclamation point from the original text: “The modular nature of the Speleo System makes it possible to create any cave type and can be modified in minutes by simply unbolting and rotating a section! This means you can have hundreds of possible caving challenges and configurations for the price of one.”

It would be interesting to live in a city, at least for a few weeks, ruled by an insane urban zoning board who require all new buildings—both residential and commercial—to include elaborate artificial caves. Not elevator shafts or emergency fire exits or public playgrounds: huge fake caves torquing around and coiling through the metropolis. Caves that can be joined across property lines; caves that snake underneath and around buildings; caves that arch across corporate business lobbies in fern-like sprays of connected chambers. Plug-in caves that tour the city in the back of delivery trucks, waiting to be bolted onto existing networks elsewhere. From Instant City to Instant Cave. Elevator-car caves that arrive on your floor when you need them. Caves on hovercrafts and helicopters, detached from the very earth they attempt to represent.

This brings to mind the work of Carsten Höller, implying a project someday in which the Turbine Hall in London’s Tate Modern could be transformed into the world’s largest artificial cave system, or perhaps even a future speleo-superpark in a place like Dubai, where literally acres of tunnels sprawl across the landscape, inside and outside, aboveground and below ground, in unpredictably claustrophobic rearrangeable prefab whorls.

The “outdoor” varieties, meanwhile, are actually able “to be buried within a hillside”; however, they “must be able to withstand the bearing pressure of any overlying material, eg. soil or snow. This is usually addressed by making the caving structures in sprayed concrete that has been specifically engineered to withstand the loads. Alternatively the cave passages can be constructed in polyester resin and glass fibre but then they have to be within a structural ‘box’ if soil pressure is to be applied.”

In any case, here are some of the cave modules offered by Entre Prises, a kind of cave catalog called the Speleo System—though it’s worth noting, as well, that “To add interest within passages and chambers, cave paintings and fossils can be added. This allows for user interest to be maintained, creating an educational experience.”

[Image: The Speleo System by Entre Prises].

As it happens, Entre Prises is also in the field of ice architecture. That is, they design and build large, artificially maintained ice-climbing walls.

These “artificial ice climbing structures… support natural ice where the air temperature is below freezing point.” However, “permanent indoor structures,” given “a temperature controlled environment,” can also be created. These are described as “self generating real ice structures that utilize a liquid nitrogen refrigeration system.”

[Images: An artificial ice structure by Entre Prises for the Winter X Games].

Amongst many things, what interests me here is the idea that niche sports enthusiasts—specifically cavers and climbers—have discovered and, perhaps more importantly, financially support a unique type of architecture and the construction techniques required for assembling it that, in an everyday urban context, would appear quite eccentric, if not even avant-garde.

Replicant geological formations in the form of modular, aboveground caves and artificially frozen concrete towers only make architectural and financial sense when coupled with the needs of particular recreational activities. These recreational activities are more like spatial incubators, both inspiring and demanding new, historically unexpected architectural forms.

So we might say that, while architects are busy trying to reimagine traditional building typologies and architectural programs—such as the Library, the Opera House, the Airport, the Private House—these sorts of formally original, though sometimes aesthetically kitsch, designs that we are examining here come not from an architecture firm at all, or from a particular school or department, but from a recreational sports firm pioneering brand new spatial environments.

As such, it would be fascinating to see Entre Prises lead a one-off design studio somewhere, making artificial caves a respectable design typology for students to admit they’re interested in, while simultaneously pushing sports designers to see their work in more architectural terms and prodding architects to see niche athletes as something of an overlooked future clientele.

A Traffic Jam is a Collection of Rooms

[Images: The micro-culture of the motorway; images courtesy Associated Press/Wall Street Journal].

It was hard to miss the story last month that a 62-mile long traffic jam had formed in China, becoming a near-permanent feature of that nation’s roadway system. It lasted nine full days, in a state of almost perfect gridlock. NPR reported that drivers simply turned off their cars and slept for 8 hours at a time.

A temporary micro-culture of the motorway soon emerged: “Villagers along Highway 110 took advantage of the jam,” the Wall Street Journal reported, “selling drivers packets of instant noodles from roadside stands and, when traffic was at a standstill, moving between trucks and cars to hawk their wares. Truck drivers, when they weren’t complaining about the vendors overcharging for the food, kept busy playing card games.”

[Images: The traffic jam as scene from Dante; images courtesy Associated Press/Wall Street Journal].

But what if another such traffic jam were to form again? Where role might there be for architecture? Clip-on awnings, zip-up tent walls, velcro-connected halls and corridors spanning car-to-car and truck door to truck door, even crawlable tunnels for kids, with mobile parks on flatbed trucks, whole canopies held down by duct tape, antennas repurposed as anchors for tarps and makeshift roofs. Outdoor cinemas are formed. Social cliques develop.

The spatial infrastructure of the permanent traffic jam kicks in: guerrilla, unfoldable, pack-into-a-backpack-able, made from lightweight materials—ripstop fabrics and military-grade rope—a city takes shape on the highway, with every car, bus, truck, and motorcycle a luxury room or repurposed piece of home furniture.

[Image: Courtesy of Newscom and the Christian Science Monitor].

Lock this in place a few years and give it a postcode. Children are born there. Like Dan Hill‘s quip that “There are 500000 people airborne at any one time. A drifting airborne city, the size of Helsinki, a few meters tall, threaded around [the] globe,” this city-on-the-road would be named, memorialized, revisited. New highways would simply thread around it, abandoning the vehicles to their stationary fate as their tires drain of air and engines stall forever.

Generations later, the fact that, down in the mud and dust beneath your metropolis, you can find abandoned frames and chassis from the city’s founding traffic jam, will be impossible to believe—a run-of-the-mill urban legend. Archaeologists will argue over the best sites to excavate to find truck doors and ancient oil spills down there in the formerly mobile foundations of the city.

Even David Greene of Archigram once wrote that “a traffic jam is a collection of rooms.”

[Image: From Archigram].

“We also know that a traffic jam is a collection of rooms,” Greene wrote in a short text called “Gardener’s notebook,” and “so is a car park—they are really instantly formed and constantly changing communities. A drive-in restaurant ceases to exist when the cars are gone (except for cooking hardware). A motorized environment is a collection of service points.”

On the level of architecture, then, what could we do to prepare for the impending return of the near-permanent Chinese traffic jam? What prosthetic walls, floors, ceilings, and corridors—what new families of clip-on architectural forms—could we explore?

Traffic Walls™—an instant city brought to you by North Face and the GA Tech School of Architecture. Easily deployed. Houses up to 10,000 people. Machine-washable.

Concrete Honey and the Printing Room

[Image: “Beamer Bees” by Liam Young and Anab Jain].

I had an interesting and long conversation last week with John Becker, one of my students at Columbia’s GSAPP, about everything from the future of 3D printers, the possibility of permanently embedding such machines into the fabric of a building, and even the genetic manipulation of nonhuman species so that they could produce new, architecturally useful materials.

A few quick things about that conversation seem worth repeating here:

1) Famously, groups like Archigram proposed using construction cranes as permanent parts of their buildings. The crane could thus lift new modular rooms into place, add whole new floors to the perpetually incomplete structure, and otherwise act as a kind of functional ornament. The crane, “now considered part of the architectural ensemble,” Archigram’s Mike Webb wrote, would simply be embedded there, “lifting up and moving building components so as to alter the plan configuration, or replacing parts that had work out with a ‘better’ product.”

[Image: Plug-In City by Archigram/Warren Chalk, Peter Cook, Dennis Crompton; courtesy University of Westminster].

But 3D printers are the new cranes.

For instance, what if Enrico Dini’s sandstone-printing device—so interestingly profiled in Blueprint Magazine last month—could be installed somewhere at the heart of a building complex—or up on the roof, or ringed around the edge of a site—where it could left alone to print new rooms and corridors into existence, near-constantly, hooked up to massive piles of loose sand and liquid adhesives, creating infinite Knossic mazes? The building is never complete, because it’s always printing itself new rooms.

In fact, I think we’ll start to see more and more student projects featuring permanent 3D printers as part of the building envelope—and I can’t wait. A room inside your building that prints more rooms. It sounds awesome.

2) Several months ago, the Canadian Centre for Architecture, as part of their exhibition Actions: What You Can Do With the City, put up #77 in its list of things “you can do with the city”: they phrased it as Bees Make Concrete Honey.

My eyes practically fell out of my head when I saw that headline, imagining genetically modified bees that no longer produce honey, they produce concrete. They’d mix some strange new bio-aggregate inside their bellies. Instead of well-honeyed hives, you’d have apian knots of insectile concrete. Perhaps they could even print you readymade blocks of ornament: florid scrolls and gargoyle heads, printed into molds by a thousand bees buzzing full of concrete. Bee-printers.

Alas, it had nothing to do with apian concrete; it was simply a play on words: urban bees make urban honey… or concrete honey, if you want to be poetic. But no matter: using bees to create new forms of concrete—perhaps even new forms of sandstone (whole new geologies!)—is ethically horrific but absolutely extraordinary. After all, there are already bugs genetically modified to excrete oil, and even goats that have been made to produce spider silk.

What, though, are the architectural possibilities of concrete honey?

[Images: The Rosslyn Chapel hives; photos courtesy of the Times].

3) Last month, over at Scotland’s Rosslyn Chapel, it was announced that “builders renovating the 600-year-old chapel have discovered two beehives carved within the stonework high on the pinnacles of the roof. They are thought to be the first man-made stone hives ever found.”

It appears the hives were carved into the roof when the chapel was built, with the entrance for the bees formed, appropriately, through the centre of an intricately carved stone flower. The hives were found when builders were dismantling and rebuilding the pinnacles for the first time in centuries.

As the article goes on to point out, “Although human beings have collected honey from wild bee colonies since time immemorial, at some point they began to domesticate wild bees in artificial hives, made from hollow logs, pottery, or woven straw baskets. The Egyptians kept bees in cylindrical hives, and pictures in temples show workers blowing smoke into the hives, and removing honeycombs. Sealed pots of honey were found in Tutankhamun’s tomb.”

But, combining all these stories, what about bees that make concrete honey, artificially bred and housed inside hives in the spires of buildings? Hives that they themselves have printed?

High up on the roof of St. John the Divine sit six symmetrical stone hives, inside of which special bees now grow, tended by an architecture student at Columbia University; the bees are preparing their concrete to fix any flaw the building might have. No longer must you call in repair personnel to do the job; you simply tap the sides of your concrete-mixing beehives and living 3D printers fly out in a buzzing cloud, caulking broken arches and fixing the most delicate statuary.

Nearby homeowners occasionally find lumps of concrete on their rooftops and under the eaves, as if new hives are beginning to form.

4) In the opening image of this post, you see the so-called “Beamer Bees” that Liam Young, Anab Jain, and collaborators created for Power of 8. The beamer bees were “formulated by a community of biologists and hired bio-hackers to service under-pollinated trees, plants and vegetables due to the disappearance of honey bees.” And while the beamers don’t actually have much to do with the idea of mobile 3D-printing swarms, any post about designing with bees would be incomplete without them…

(Thanks to Steve Silberman for the Rosslyn Chapel hives link, and to John Becker for the conversation these ideas came from).