Future Babel

[Image: The Age of Civilization by Jan Soucek].

Nearly three years ago, in an email I have subsequently misplaced, a reader sent in some scans he had made of a book about Jan Soucek, a Czech artist whose work consists, it seems, almost entirely of elaborate architectural fantasies.
The one image that really stood out for me, and that I’ve just rediscovered here today in the many, many files of images stored on my computer, is called The Age of Civilization: it features the ruined walls and eroding arches of a Brueghelian Tower of Babel, subsequently built over and subsumed beneath future rings of urban growth.
Very little can be found about Soucek online; from what I can gather, though, he was born in 1941 (which means he is not the other Jan Soucek who pops up a lot whilst Googling) and he has participated in “numerous exhibitions in Czech Republic, Germany, Switzerland, Yugoslavia, Rumania, Bulgaria, Austria, France, USA and Belgium.”
A slightly larger version of this very painting was also uploaded to Flickr two years ago – perhaps by the same person who initially sent me the scan (the image description, oddly, mentions BLDGBLOG).

Urban Islands

[Image: For a few heady weeks I actually thought I was going to be teaching at this thing… but no more. Alas. Still, though, how can you resist applying for a two-week architectural design studio in Sydney, Australia, themed around the spatial rehabilitation of a semi-derelict, post-industrial island, complete with “early convict settlement structures” and heavily incised sandstone foundations? More information, including how to apply, available here; larger, though low-res, version of the flyer available here. Have fun!].

Terrain Deformation Grenades

Something I mentioned the other day in my talk at the Australian National Architecture Conference – and that came up again in Peter Wilson‘s conference summary – was the game Fracture by LucasArts.
Specifically, I referred to that game’s “terrain deformation grenades” (actually, ER23-N Tectonic Grenades).

[Image: A screenshot from Fracture, courtesy of LucasArts].

The game’s own definition of terrain deformation is that it is a “warfare technology” through which “soldiers utilize specialized weaponry to reshape earth to their own strategic advantage.” In an interview with GameZone, David Perkinson, a producer from LucasArts, explains that any player “will be able to use a tectonic grenade to raise the ground and create a hill.”

He will also be able to then lower that same hill by using a subsonic grenade. From there, he could choose to throw another tectonic to rebuild that hill, or add on another subsonic to create a crater in the ground. The possibilities are, quite literally, limitless for the ways in which players can change the terrain.

Other of the game’s terrestrial weapons include a “subterranean torpedo.”
In any case, if you were at the conference and want to know more about either the game or its implications for landscape design, I thought I’d post a quick link back to the original post in which I first wrote about this: Tactical Landscaping and Terrain Deformation.
While we’re on the subject, though, it’d be interesting if terrain deformation weaponry not only was real, but if it could be demilitarized… and purchased at REI.
You load up your backpack with tectonic grenades, head off to hike the Appalachian Trail – and whenever the path gets boring, you just toss a few bombs ahead and create instant slopes and hillsides. An artificial Peak District is generated in northern England by a group of well-armed hikers from Manchester.
In other words, what recreational uses might terrain deformation also have – and need these sorts of speculative tools only be treated as weaponry?
If Capability Brown had had a box of Tectonic Grenades, for instance, England today might look like quite different…

Unbuilt Australia

[Image: The unbuilt Australian World Exposition (1972); read the PDF for more].

Having just returned from Melbourne, and preparing to go back to Sydney in July, I’ve got Australia on the brain.
Amongst the huge variety of things I’ve come across in the last few days while researching Australian architecture is the AA Prize for Unbuilt Work – particularly the historical series “Unbuilt Australia,” published by Architecture Australia.

[Image: “Perth as it Should Be” (PDF)].

There are some great stories here, ranging from early plans for “Perth as it Should Be” (check out the PDF) to an under-known, September 1950 sketch by Le Corbusier for the redesign of Adelaide (worth viewing the PDF in full).
Did Corbu’s speculative plans Down Under reveal ideas that he would later go on to build in Chandigarh?

[Image: Corbu’s Adelaide (PDF)].

One of my favorite unbuilt projects from the series is one that was, in fact, partially implemented: Edwin Codd’s Industrialised Building ’74 project, a prefabricated, modular classroom intended for deployment throughout rural Queensland.
“These schools with flat roofs were slab-on-ground buildings with long axes running east–west on a 1.2-metre module, steel-framed with trusses spanning 10.8 metres at 4.8-metre centres,” Don Watson writes in a brief article (read the PDF). Each structure was “naturally ventilated,” he continues, as well as “strongly coloured: steel framing blue, doors red and distinctive funnel-like downpipes yellow.”
In fact, I’ve been running into more and more plans lately for modular, prefab, easily-deployable instant classrooms – so perhaps a future post is in order, exploring some of those more interesting ideas.

[Image: Edwin Codd’s prefabricated Queensland classrooms (PDF)].

Other projects from the series include a “Venetian ‘City of Hope'” (PDF), a new Australian Parliament House (PDF), a look at something called Hackney Modern (PDF), and the “Dream City of Mackay” (PDF), Karl Langer’s excessively rational plan for a sub-tropical garden city.

[Image: Karl Langer’s “dream city” of Mackay (PDF)].

It’s a brilliant series, and it would be extremely interesting to see this reproduced elsewhere – from a regular look at “Unbuilt London” to a series of articles about unrealized Colonial-era plans for U.S. cities. “Unbuilt Philadelphia,” “Unbuilt Savannah,” “Unbuilt Washington D.C.”
Check out the rest of the series at Architecture Australia (scroll down).

The Rentable Basement Maze

[Image: The subterranean vaults of Manhattan, seen here in City Hall station, which closed in December 1945; photo by David Sagarin (1978), via the Library of Congress, Prints and Photographs Division, Historic American Engineering Record of the Heritage Conservation and Recreation Service].

A city with an abandoned underground train line, one that cuts beneath some of the nicest townhouses in the city, develops an unexpected new real estate idea: renting out temporary basements in the form of repurposed subway cars.
Access stairs are cut down from each individual house till they connect up with the existing disused train tunnels below; each private residence thus becomes something like a subway station, with direct access, behind a locked door, to the subterranean infrastructure of the city far below.
Then, for a substantial fee – as much as $15,000 a month – you can rent a radically redesigned subway car, complete with closets, shelves, and in-floor storage cubes. The whole thing is parked beneath your house and braked in place; it has electricity and climate control, perhaps even WiFi. You can store summer clothes, golf equipment, tool boxes, children’s toys, and winter ski gear.
When you no longer need it, or can’t pay your bills, you simply take everything out of it and the subway car is returned to the local depot.
A veritable labyrinth of moving rooms soon takes shape beneath the city.

[Image: The great Manhattan underdome, photo by David Sagarin (1978), via the Library of Congress, Prints and Photographs Division, Historic American Engineering Record of the Heritage Conservation and Recreation Service (which includes many other incredible photographs of that subway line)].

Within a few years, the market matures.
You can then rent bar cars, home gyms, private restaurants, cheese caves, wine cellars, topless dancing clubs, recording studios, movie theaters, and even an aquarium. You can’t sleep in the middle of the night and so you wander downstairs to look at rare tropical fish, alone with fantastic webworks of coral beneath a slumbering metropolis.
Bespoke planetarium cars are soon developed; you step into your own personal history of the sky every night as the clanking metal of distant private rail switches echoes in the tunnels all around you, basements unlatching and moving on through urban darkness.
Shoe storage. Rare book libraries. Guest bedrooms. Growing operations. Swine flu quarantine facilities.
The catalog of newly mobile subterranean architectural typologies comes to include nearly anything the clients can imagine – or afford. Rumor has it, a particularly wealthy widower on the Upper West Side of Manhattan has whole exhibitions from the American Museum of Natural History parked beneath his house when the Museum closes at night; he goes down in his slippers, and he looks at dinosaur skeletons and gemstones as he thinks about his wife.
But then the economy crashes. The market in rentable basements dries up. The lovingly detailed personalized cars that once trolled around beneath the city are dismantled and sold for scrap.
Within a generation, the very idea that people once had personal access to a migratory maze of temporary rooms far below seems almost impossible to believe.

The Parallax View

If you happen to be in Melbourne, Australia, this weekend, I will be speaking at Parallax, the Australian National Architecture Conference.

My subject will be architectural media, broadly speaking, in a dual session co-hosted with Aaron Betsky:

The role of the media in disseminating architectural theory and practice has been debated as long as media has engaged with architectural practice and production. These debates – pitting access to information against authenticity of mediated versus real experience – have become even more complex in the contemporary environment where magazines are joined by blogs, YouTube, Facebook and web alerts.
We are interested in the veracity of these various forms of media and in the types of architectural activity and architects they promote. Will architectural tendencies change as modes of media evolve? How are the two related?

In addition to myself and Betsky, the conference also features Tatiana Bilbao, Sou Fujimoto, Alejandro Zaera-Polo, Veronika Valk, Winka Dubbeldam, Bijoy Jain from Studio Mumbai, Edwin Chan, Peter Wilson, and, last but not least, Slavoj Žižek.
This is in addition to a number of other speakers who will be leading workshops throughout the conference. For instance, I’m also scheduled for a workshop – again, on “Architectural publishing: The future” – with Winka Dubbeldam and Andrew MacKenzie, editor-in-chief of Architectural Review Australia.
Finally, I’ll also get to meet, after nearly five years of emails, the legendary Mr. Marcus Trimble from Super Colossal. This will be at a live design critique hosted in a Melbourne pub Friday night; other judges include Slavoj Žižek, Aaron Betsky, Edwin Chan, Bijoy Jain (Studio Mumbai), Veronika Valk, and Peter Wilson, and it will all be moderated by Leon van Schaik.
While I’m at it, let me add that I’m also excited to meet architect Andrew Maynard, as well as Simon Sellars from Ballardian.
So while my time in Melbourne will be short, unfortunately – and hopefully swine flu-free – if you happen to be around this week, it’d be nice to meet.
Regular posts will resume shortly…

This Diseased Utopia: 10 Thoughts on Swine Flu and the City

[Image: “People wear surgical masks as a precaution against infection inside a subway in Mexico City, Friday, April 24, 2009.” Photo by AP Photo/Marco Ugarte].

1) In his under-appreciated novel Super-Cannes, easily amongst his best, J.G. Ballard explored the psychological, sexual, and even epidemiological implications of landscape design. This is “the secret life of the business park,” Ballard writes.

At one point the book’s narrator is speaking with the corporate director of Eden-Olympia, a planned live/work community in southern France. The director somewhat off-handedly refers to medical research that the narrator’s own wife, a doctor, has been performing: “She’s running a new computer model,” the director says, “tracing the spread of nasal viruses across Eden-Olympia. She has a hunch that if people moved their chairs a further eighteen inches apart they’d stop the infectious vectors in their tracks.”

Perfectly calibrated down to the inch – or perhaps the millimeter – modern space itself becomes a kind of medical regime, its bare white rooms an antiviral treatment that we mistake for interior design.

Just as our city streets are wide enough to accommodate the turning radius of a specific class of passenger vehicle, our office cubicles, kindergarten playrooms, courts of law, and university lecture halls could be measured against the infectious vectors of specific pathogens.

In the geometry of objects around us are the outer infectious edges of diseases we no longer suffer from; we have literally designed them out of modern space, denying their ability to spread.

2) You go to the Salone del Mobile next year in Milan and discover that the CDC has unexpectedly released a new line of furniture. Each piece varies just slightly from the rest, in that their measurements have been dictated not by human comfort, international rates of shipment, or even by industrial timber specifications, but by the distances medically necessary to maintain between yourself and others in order to avoid respiratory infections.

The common flu is now a dining table measured exactly against the reach of sneezes; SARS is a cubicle lined with an industrial felt that absorbs all coughs; pneumonia is a bar stool, hand-crafted from white pine, with a circumference of rails to prevent people getting too close.

3) The recent outbreak of swine flu in and around Mexico City and the U.S. border region, is “suspected of killing at least 60 people,” the BBC reports. In fact, the outbreak “has the potential to become a pandemic,” according to Margaret Chan, current director of the World Health Organization.

Chan has “confirmed the virus was an animal strain – a mixture of swine, human and avian flu viruses,” which the BBC points out “is a classic ‘re-assortment’ – a combination feared most by those watching for the flu pandemic.”

[Image: Like the beginning of a zombie horror film, we read – via Twitter – “SWINE FLU SPREADING, CANNOT BE CONTAINED” (via @alexismadrigal)].

It’s interesting to note, however, that swine flu, unsurprisingly, comes from “close contact with pigs” – that is, spatial proximity between humans and their livestock.

Swine flu, we could say, is a spatial problem – an epiphenomenon of landscape.

I’m reminded here of a point made recently by geographer Javier Arbona. Referring to the increasingly popular and somewhat utopian idea that, in the sustainable cities of tomorrow, agriculture will have returned to its rightful place in the city center, Arbona asks: “Did everyone think that so much lushness and farming envisioned in the city aren’t going to open up new Pandora’s boxes of infectious diseases and sanitation problems as we come into contact with more manure, more bacteria, and more wild animals that we urbanites are not at all ‘naturalized’ to?”

It’s an important question. After all, it’s incredibly easy, reading about sustainable cities, urban agriculture, and even the locavore movement, to conclude that chickens, pigs, cows, etc., have all been removed from the urban fabric as part of a profiteering move by Tyson and Perdue.

But there were very real epidemiological reasons for taking agriculture out of the city; finding a new place for urban farms will thus not only require very intense new spatial codes, it will demand constant vigilance in researching and developing inoculations. Few people want to see burning piles of livestock in Times Square or Griffith Park, let alone piles of human corpses infected with H5N1.

Indeed, one of the most prevalent, if mundane, reasons why avian flu has become a “global threat” to humankind, as Mike Davis refers to it in his book Monster At Our Door, is space: it sounds like a joke, but people are living too close to their chickens (or their pigeons, as the case may be).

Avian flu, foot-and-mouth disease, swine flu: if these are spatially activated, so to speak, and spread through certain unrecommended proximities between humans and animals, then urban design’s medical undergirding is again revealed.

The space around you is no mere architectural stylization; it is a strategy of containment. The modern city would thus not only be a place to live – it would also be a functioning medical instrument.

[Image: From “Change of Heart: Rethinking the Prescriptive Medical Environment” by Marina Nicollier].

4) This brings to mind Marina Nicollier’s final thesis project at Rice University, wherein she explored the medical effects of architectural design.
Part of her project dealt with the history of sanitarium architecture and, from there, the health implications of modern architecture. She wrote:

Popular ideas about what constitutes a healthy environment gave rise to many of the components that became the formal trademarks of modernism – the flat roof was devised as a means to provide additional sunning surfaces for tubercular patients; while the deep verandas, wide private balconies, and covered corridors served as organizational tools to isolate contagious patients from the general staff.

In other words, at its origins, modern architecture was a kind of medical prescription – not a pill you swallowed but an environment you surrounded yourself with.

Nicollier continues:

Visits to these establishments were prescribed, as were the conditions and durations of the exposures themselves. Today, of course, there is ongoing research to determine how and to what extent environmental factors such as temperature, natural and artificial light, and sound affect our health, and despite there having been some interesting conclusions, it is still an area of research that requires more investigation and exploratory trials.

This idea, of controlled exposure to specific architectural forms, makes the equation between built space and medical treatment explicit.

How, then, might we expand and re-apply this research to whole cities in an era of swine flu and SARS?

[Image: Le Corbusier’s Plan Voisin for Paris].

5) The medical aspects of utopia seem under-explored in contemporary urban literature. Here, utopia could be retheorized as the city where no one gets sick. Through microbe-resistant building materials and a precisely measured anti-contagious spatiality, perhaps, your metropolis might even cure you.

Utopia becomes a hospital ward the size and shape of a city.

Perhaps BLDGBLOG should sponsor a new urban design competition in which only medical doctors can participate. Design your vision of the healthy city, these doctors will be told; what urban forms will result?

Briefly, I’m reminded of BLDGBLOG’s 2006 interview with Mike Davis. Referring, again, to his book Monster At Our Door and its exploration of biosecurity, I asked Davis: “What would a biosecure world actually look like, on the level of architecture and urban design? (…) Do you see any evidence that the medical profession is being architecturally empowered, so to speak, influencing the design of ‘disease-free’ public spaces?”

Davis replied that this was “exactly how Victorian social control over the slums was defined as a kind of hygienic project – or in the same way that urban segregation was justified in colonial cities as a problem of sanitation. Everywhere these discourses reinforce one another.”

Further:

Davis: Just as the Victorian middle classes could not escape the diseases of the slums, neither will the rich, bunkered down in their country clubs or inside gated communities. The whole obsession now is that avian flu will be brought into the country by –

BLDGBLOG: A Mexican!

Davis: Exactly: it’ll be smuggled over the border – which is absurd. This ongoing obsession with illegal immigration has become a one-stop phantasmagoria for… everything. Of course, it goes back to primal, ancient fears: the Irish brought typhoid, the Chinese brought plague. It’s old hat.

The fact that this week’s swine flu outbreak originated in Mexico seems doubly interesting in this context.

You can check out the interview for the rest of Davis’s answer – but I still think the question of urban biosecurity deserves more architectural attention.

If the Centers for Disease Control could design a city, what would it look like? Could there be a medical equivalent of Baron Haussman or Robert Moses?

What is medical urban design?

[Image: Robert Moses stands above a model of the city he would create; via Wikipedia].

6) Producing a disease-free city, of course, requires the proper design tools.

Via Twitter (@qimet888), I was pointed toward a demonstration program: Dynamical Network Design for Controlling Virus Spread.

The clunkily-named program “shows the dynamics of the spread of the SARS virus in Hong Kong’s 18 districts when the optimal resources allocation is used.”

In the simulation, the color green represents an infection-free district, that is, one in which the number of infected people is smaller than one. For infected districts, shades of red are used to indicate the level of infection. Darker red means that there are more infected people in the region and lighter red means that fewer people are infected. The viewer can see that the virus is stopped very quickly using the optimal design: the regions quickly turn green regardless of the initial conditions.

The implication seems clear: toggle your parameters – move people, buildings, walls, hospital wards, sewers, etc., around until you find the right combination – and your city itself might help to eradicate disease.

It would “stop the infectious vectors in their tracks,” as Ballard wrote.

[Image: Of SARS and the city: from Wolfram’s Dynamical Network Design for Controlling Virus Spread].

7) Why not turn this into a game?

Design the ultimate disease-free city: SimCity: Dark Winter, Urban Outbreak, or even a biomedical version of Settlers of Catan. Your goal is to redesign a city in real-time in order to extinguish a burgeoning plague epidemic. Perhaps SOM could sponsor it – and own rights over the winning results – in an attempt to corner the market in infection-free city planning.

You could even reverse the game’s moral order and require players to create the ideal city for disease transmission: whoever kills off their entire game’s population in the shortest period of time wins. The all-time winner infects the world in less than a second.

8) All of this occurs as I’ve been reading Steven Johnson’s book The Ghost Map. The book consistently raises the issue of public health as an urban design concern – and, at the risk of repeating myself here, it would seem like epidemiology should be a vital part of all city planning courses. Spatial epidemiology, in fact, seems so interesting, and so important, that I’m almost tempted to go back to school for it.

A great final thesis would be a series of test landscapes – epidemiological prototypes – in which hypothetical diseases run their course against a landscape of airlocks and plastic sheeting, chairs moved 18″ further apart, walls erected where there once were screens, and sewers buried another three feet deeper underground. Pushed too far, one of the resulting landscapes becomes completely abiological, incapable of supporting life, sterilizing everything through the design of space alone.

In any case, Johnson’s book is an impressively multi-scalar look at how apparently simple urban design decisions can produce very tragic effects in indirect arenas, elsewhere. Add to this demographic information about who lived where in London at the time, the economics of things like 19th-century water delivery, and the changing nature of medical treatment, and you get a fascinating look at how certain cities either cultivate or effectively stop the spread of diseases.

In the face of very real medical concerns, I might suggest that designing our cities according to historical expectations – let alone according to the spatial needs of the automotive industry – has never seemed quite so arbitrary.

[Image: The sewers of Paris as photographed by Nadar; taken from an article by Matthew Gandy].

9) With apologies for a brief personal anecdote, I was in Paris for a week in the fall of 1997; having just read Foucault’s Pendulum for the second and third times, respectively, earlier that summer – somewhat inexplicably, I’ve read that book nine times now – I decided to take a tour of the Paris sewer system.

My “tour group,” such as it was, consisted solely of myself and another American backpacker, who had just finished reading The Coming Plague by Laurie Garrett a few nights before. Doing so apparently made him obsessed with cancer; it was the only thing he talked about.

As the two of us walked through the unbelievable stench of Parisian wastewater, watching used condoms float by and rats crawl away in the darkness ahead, and while we listened to the slightly bemused narration of our female tour guide, the backpacker began telling me about the possible viral nature of cancer, the incurability of certain forms of the disease, and the inevitability that most of us would, in the end, develop it.

Strolling around through fecally-contaminated vaults beneath the city, discussing the history of urban sanitation amidst unhinged speculations about the possibly infectious nature of certain types of cancer, I could joke that the tour’s end didn’t come fast enough, but I was fascinated.

Between experiential urban infrastructure, Victor Hugo’s subterranean chase scene in Les Misérables, and an overwhelming desire to spray myself with deodorant, it nonetheless could have been the ideal setting for a walking salon, so to speak, a conversational meeting of the minds about disease and the city.

Call it The Dante Project™: get doctors from around the world together in Paris every year for a series of long strolls through the well-sewered underworld. Swine flu, cholera, H5N1, cancer, AIDS, ebola: never again will they be as viscerally reminded of what they’ve devoted their lives to cure.

10) In the end, then, what spatial form might a medical utopia take, and how could it be architecturally realized?

In 50 years will you be walking around the edges of the city with your grandkids when one of them asks: Why are these buildings out here, so far away from the rest?

And you’ll say: They’re here because of swine flu. We redesigned the city and our diseases went away.

Super Powers Activate

[Image: “I’m Spanish Moss!” Photo by Ian Aleksander Adams, from his series Gray Days].

After reading BLDGBLOG’s post last month about those peculiar moving landscapes known as ghillie suits, photographer Ian Aleksander Adams got in touch with a photograph he took last year.

“I remember running into someone last Halloween in Savannah, GA,” Adams wrote. “I looked confused and he yelled ‘I’m Spanish Moss!’ and jumped into a tree – I was quick enough to get a shot, which ended up in my last book.”

The photo, above, is part of Adams’s series Gray Days.

(Thanks, Ian!)

Just Add Water

[Image: EDAW’s “If I could design London, I would… just add water”; view larger!].

Having been interested in the riverine nature of London for years now – not many people realize that it’s a city of canals – when I stumbled on a poster produced by EDAW for an exhibition last summer called “If I could design London I would…,” I was excited enough to print it out and pin it up on my wall here at BLDGBLOG Centraal.
Now that I’m moving apartments – again – and have been forced to take the poster down, I decided I should actually write something about it.

[Image: A close-up of EDAW’s “If I could design London, I would… just add water“].

Using the trope of a fake newspaper article – supposedly published in the Evening Standard in the year 2041 A.D. – EDAW, a surprisingly interesting firm, I might add, write the following scenario. I’ll quote the whole thing, in fact, as I don’t believe it’s been published elsewhere online, and it’s an interesting example of fictional narrative put in the service of urban design:

With salmon leaping from Sydenham to Southgate and from Hayes to Hackey, the capital’s rivers are now so clean that they are teeming with fish and anglers are feasting on London salmon for the first time in around 200 years.
This happy state of affairs stems from Project Salmon, a scheme launched in the run up to the 2012 Olympics to champion pioneering water-sensitive urban design, architecture and public realm design.
All 16 of the Thames tributaries have been brought to the surface once again. Acting as the main arteries for a London-wide water-cleaning system, these waterways are now fed by rain and waste water which is naturally cleaned in a unique network of rain gardens, ornamental channels, reed beds and swales.
Project Salmon has also improved building standards: all new buildings now include innovative designs for green walls, living roofs and integrated sustainable drainage systems.
Many of London’s streets now incorporate new watercourses: in residential areas, these channels have become the focus for activities from canoeing to waterside promenading. In Kentish Town the Fleet River has become London’s first floating market.
The impact this has had on London’s economy and status as a tourist destination is immense. As many other UK and European cities are struggling to manage the annual temperature fluctuations, water shortage and flooding, Londoners have been sheltered from the worst effects of climate change. The success of the scheme has inspired other UK and world cities to follow London’s example.

The city’s buried waterways are returned to the service; roads have becomes rivers; polluted byways are retrofitted into fishing grounds; former car parks find themselves walled off as reservoirs; canals have been reclaimed by the boats of floating markets; roundabouts are overgrown to form wetlands; and green roofs overlook it all.
It’s idyllic, sure, but it’s no mere flight of fancy: the city is flooding, slowly but surely, over the course of coming centuries. Like it or not, in less time than now exists between us and Shakespeare, our descendants will be living in a London underwater: architects and urban designers – and, for that matter, novelists – might as well start planning now.
EDAW’s project, and nearly two dozen others, can still be downloaded, a year after the fact, from Building Design.

The Subterranean Machine Dreams of a Paralyzed Youth in Los Angeles

[Image: A glimpse of Honda’s brain-interface technology, otherwise unrelated to the post below].

Among many other interesting things in the highly recommended Wired for War: The Robotics Revolution and Conflict in the Twenty-First Century by P.W. Singer – a book of interest to historians, psychologists, designers, military planners, insurgents, peace advocates, AI researchers, filmmakers, novelists, future soldiers, legislators, and even theologians – is a very brief comment about military research into the treatment of paralysis.
In a short subsection called “All Jacked Up,” Singer refers to “a young man from South Weymouth, Massachusetts,” who was “paralyzed from the neck down in 2001.” After nearly giving up hope for recovery, “a computer chip was implanted into his head.”

The goal was to isolate the signals leaving [his] brain whenever he thought about moving his arms or legs, even if the pathways to those limbs were now broken. The hope was that [his] intent to move could be enough; his brain’s signals could be captured and translated into a computer’s software code.

None of this seemed like news to me; in fact, even the next step wasn’t particularly surprising: they hooked him up to a computer mouse and then to a TV remote control, and the wounded man was thus able not only to surf the web but to watch HBO.
What I literally can’t stop thinking about, though, was where this research “opens up some wild new possibilities for war,” as Singer writes.
In other words: why hook this guy up to a remote control television when you could hook him up to a fully-armed drone aircraft flying above Afghanistan? He would simply pilot the plane with his thoughts.

[Image: A squadron of drones awaits its orders].

This vision – of paralyzed soldiers thinking unmanned planes through war – is both terrible and stunning.
Singer goes on to describe DARPA‘s “Brain-Interface Project,” which helped pay for this research, in which training the paralyzed to control machines by thought could be put to use for military purposes.
Later, Singer describes research into advanced, often robotic prostheses; “these devices are also being wired directly into the patient’s nerves,” he writes.

This allows the solder to control their artificial limbs via thought as well as have signals wired back into their peripheral nervous system. Their limbs might be robotic, but they can “feel” a temperature change or vibration.

When this is put into the context of the rest of Singer’s book – where we read, for instance, that “at least 45 percent of [the U.S. Air Force’s] future large bomber fleet [will be] able to operate without humans aboard,” with other “long-endurance” military drones soon “able to stay aloft for as long as five years,” and if you consider that, as Singer writes, the Los Angeles Police Department “is already planning to use drones that would circle over certain high-crime neighborhoods, recording all that happens” – you get into some very heady terrain, indeed. After all, the idea that those drone aircraft circling over Los Angeles in the year 2013 are actually someone’s else literal daydream simply blows me away.
In other words, if you can directly link the brain of a paralyzed soldier to a computer mouse – and then to a drone aircraft, and then perhaps to an entire fleet of armed drones circling over enemy territory – then surely you could also hook that brain up to, say, lawnmowers, remote-controlled tunneling machines, lunar landing modules, strip-mining equipment, and even 3D printers.
And here’s where some incredible landscape design possibilities come in.

[Image: 3D printing, via Thinglab].

A patient somewhere in Gloucestershire dreams in plastic objects endlessly extruded from a 3D printer… Architectural models, machine parts, abstract sculpture – a whole new species of object is emitted, as if printing dreams in three-dimensions.
Or you go to a toy store in Manhattan – or to next year’s Design Indaba, or to the Salone del Mobile – and you find nothing but rooms full of strange objects dreamed into existence by paralyzed 16-year olds.
The idea of brain-controlled wireless digging machines, in particular, just astonishes me; at night you dream of tunnels – because you are actually in control of tunneling equipment operating somewhere beneath the surface of the earth.
A South African platinum mine begins to diverge wildly from real sites of mineral wealth, its excavations more and more abstract as time goes on – carving M.C. Escher-like knots and strange cursive whorls through ancient reefwork below ground – and it’s because the mining engineer, paralyzed in a car crash ten years ago and in control of the digging machines ever since, has become addicted to morphine.
Or perhaps this could even be used as a new and extremely avant-garde form of psychotherapy.
For instance, a billionaire in Los Angeles hooks his depressed teenage son up to Herrenknecht tunneling equipment which has been shipped, at fantastic expense, down to Antarctica. An unmappably complex labyrinth of subterranean voids is soon created; the boy literally acts out through tunnels. If rock is his paint, he is its Basquiat.
Instead of performing more traditional forms of Freudian analysis by interviewing the boy in person, a team of highly-specialized dream researchers is instead sent down into those artificial caverns, wearing North Face jackets and thick gloves, where they deduce human psychology from moments of curvature and angle of descent.
My dreams were a series of tunnels through Antarctica, the boy’s future headstone reads.

[Image: Three varieties of underground mining machine].

That, or we stay aboveground and we look at the design implications of brain-interfaced gardening equipment.
I’m imagining a new film directed by Alex Trevi, in which a landscape critic on commission from The New Yorker visits a sprawling estate house somewhere in southern France. The owner has been bed-bound for three decades now, following a near-fatal car accident, but his brain was recently interfaced directly with an armada of wireless gardening machines: constantly trimming, mowing, replanting, and pruning, the gardens outside are shifted with his every thought process.
Having arrived simply to write a thesis about this unique development in landscape design, our critic finds herself entranced by the hallucinatory goings-on, the creeping vines and insectile machines and moving walls of hedges all around her.

[Image: The gardens at Versailles, via Wikipedia].

Returning to Singer, briefly, he writes that “Many robots are actually just vehicles that have been converted into unmanned systems” – so if we can robotize aircraft, digging machines, riding lawnmowers, and even heavy construction equipment, and if we can also directly interface the human brain to the controls of these now wireless robotic mechanisms, then the design possibilities seem limitless, surreal, and well worth exploring (albeit somewhat cautiously) in real life.
It could be a new episode of MythBusters, or the next iteration of the DARPA Grand Challenge. What’s the challenge?
A paralyzed teenager has to dig a tunnel through the Alps using only his or her brain and a partial face excavation machine.

A Drone Amidst the Ruins

[Image: Two examples of Indus script, from The Hindu].

Wired Science today reports that Artificially Intelligent computers have at least partially cracked an otherwise unreadable, 4,000-year old language from the Indus Valley – which has at least me wondering if we haven’t already entered into the world of Philip K. Dick: our archaeologists are actually software programs bringing dead languages back to life.

But something about the story also reminds me of Nina Burleigh’s book Mirage, which I posted about last month, in which we read about Napoleon’s invasion of Egypt.

Accompanying Napoleon’s expeditionary force was a kind of secondary army of “savants”: scientists, researchers, archaeologists, linguists, and other scholars who were there, ostensibly, to produce a scientific record of Nile civilization, but who, conveniently for Napoleon, also “offered moral cover for the invasion.”

From Burleigh’s introduction:

When they first got to Egypt, the scientists tried to approach the land, people, animals, and relics not as tourists or literary travelers, or even colonizers, but from within their fields of scholarship. They categorized, measured, and collected, kept journals, and wrote reports that they read to one another at formal meetings in a recently vacated harem room. Set down and then abandoned in what was mostly a vast, uncharted desert, atheists surrounded by devout practitioners of a barely understood religion, encountering ruins that mutely testified to another equally unknown culture, they did not trust sense perception alone. They looked at and tried to explain what they saw by mathematically defining and classifying it.

To make a long story short, Napoleon’s scientists produced a massive and heavily illustrated catalog of Egyptian culture – you can actually buy an abridged version of it from Taschen – focusing on Pharaonic monuments and sand-covered ruins. However, the invasion also led to the discovery of the Rosetta Stone – and thus to the translation of ancient hieroglyphs.

In any case, what would the 21st-century equivalent of these savants be?

How interesting, I’d suggest, to imagine an army of Artificially Intelligent, wireless translation drones sent into the ruins of ancient temple complexes; they descend through otherwise inaccessible partly collapsed passages and domed vaults beneath hillsides in order to interpret the walls around them, narrating for the first time a vast and unfolding dream of gods and ancient earthquakes, their LEDs reflecting in colored glass mosaics on the floor.

Maybe they’d even use Twitter.

Think of it as WALL-E meets Champollion: a lonely machine installed somewhere in the darkness beneath the ruins of ancient India, hanging out with itself and telling myths of the birth of the universe, its feed syndicated live on blogs around the world.