Spotted via New Scientist is an amazing new computer model that allows designers to create objects based on the multiple and highly specific shadows that those objects will cast when lit from different angles.
Seen above is one, relatively mundane example of the technology, by Niloy Mitra and Mark Pauly: three paintings by Andy Warhol are being cast from the same object. “Their computer model can calculate the object shape needed to cast up to three distinct shadows simultaneously,” New Scientist explains. The designers call it “editing the shadow volume.”
Niloy’s and Pauly’s accompanying video is amazing:
But what if we could do this with a glass tower in midtown Manhattan? Or if there was an elevator moving upward through an all-glass shaft, and as the lights in the lobby around it switch on and off, different—often wildly unexpected—shadows are cast within the building?
What are the architectural possibilities of multiple-shadow casting design?
You hook this modeling software up to huge CNC-milling machines, and then you attach the whole assembly to a warehouse-sized block of plywood. You come back one week later to find a sprawling labyrinth of immersive three-dimensional shapes carved directly and seamlessly into the wood, like the mathematical spires of some alien cathedral—it’s an extraordinarily beautiful landscape of precision-cut wood—but it’s only when the lights go off above you and a wall of klieg lamps on the northern wall switch on that you see the jaw-dropping shadows this wooden landscape can cast. But then those lights turn off, and the eastern wall lights up—and more, incredible, seemingly contradictory shadows appear. Then the west wall.
Each time, an impossibly unique scene of shadows is displayed, often too complex to be believed. It is Wayang Kulit for an age of semi-intelligent milling machines and theatrical light.
Or perhaps someday the perfect, cinematic object will be designed: it rotates in all directions amidst a battery of programmed lights, and the shadows that it casts are narrative, moving scenes in a two-hour film, displayed on the walls around it.
Instead of DVDs, we will store our movies in the cuts and grooves of milled wooden objects. Mahogany harddrives. Spirit-objects brought to animate life by angled light.