Journey of a Single Line

[Image: A1 (1930) by Wacław Szpakowski, via Miguel Abreu Gallery].

I meant to write about these way back when they first appeared in the Paris Review, but alas. In any case, Wacław Szpakowski was a trained architect who dedicated an inordinate amount of his own free time to hand-drawing elaborate mazes and patterns using only a single line.

[Image: B9 (1926) by Wacław Szpakowski, via Miguel Abreu Gallery].

“When he was eighty-five,” Sarah Cowan writes in a review of a show mounted by the Miguel Abreu Gallery in New York City, “Wacław Szpakowski wrote a treatise for a lifetime project that no one had known about. Titled ‘Rhythmical Lines,’ it describes a series of labyrinthine geometrical abstractions, each one produced from a single continuous line. He’d begun these drawings around 1900, when he was just seventeen—what started as sketches he then formalized, compiled, and made ever more intricate over the course of his life.”

[Image: F3 (1925) by Wacław Szpakowski, via Miguel Abreu Gallery].

Szpakowski’s notebooks are, according to Cowan, “a twentieth-century version of Leonardo da Vinci’s, with enthusiastic scribblings next to observations of architecture and diagrams of natural phenomena, from ocean currents to fir-tree needles.”

[Image: C4 (1924) by Wacław Szpakowski, via Miguel Abreu Gallery].

It’s hard to exaggerate how interesting these are from an architectural point of view: labyrinths of a single line, suggesting possibilities for infinite complexity along single paths of circulation. Room after room after room, laid out along a sufficiently complex corridor, becomes a building as large as a city.

[Image: F13 (1926) by Wacław Szpakowski, via Miguel Abreu Gallery].

I’m reminded of a recent project by Andrew Kudless of Matsys called “The Walled City (10-Mile Version),” which also featured a single megastructure made from one continuous 10-mile wall.

[Image: “The Walled City (10-Mile Version)” by Andrew Kudless/Matsys].

But the appeal of Szpakowski’s work would appear to extend well beyond the architectural. At times they resemble textiles, weaving diagrams, computer circuity, and even Arts & Crafts ornamentation, like 19th-century wallpapers designed for an era of retro-computational aesthetics.

[Images: (top to bottom) D4 (1925), D5 (1926), and D7 (1928) by Wacław Szpakowski, via Miguel Abreu Gallery].

Woodworking templates, patent drawings for fluidic calculators, elaborate game boards—the list of associations goes on and on.

[Image: B10 (ca. 1930) by Wacław Szpakowski, via Miguel Abreu Gallery].

For more, check out the write-up in the Paris Review,”>Paris Review and be sure to click through the various images over at the Miguel Abreu Gallery.

[Image: F1 (1925-1926) by Wacław Szpakowski, via Miguel Abreu Gallery].

(Originally spotted via Paul Prudence. Also of interest: The Switching Labyrinth.)

The Walled City (10-Mile Version)

[Image: “The Walled City (10-Mile Version)” by Andrew Kudless/Matsys].

A new exhibition opens next week at the Hubbell Street Galleries in San Francisco, part of the California College of the Arts, called Drawing Codes: Experimental Protocols of Architectural Representation. The idea behind the group show is to look at “the relationship between code and drawing” (emphases theirs), or “how rules and constraints inform the ways we document, analyze, represent, and design the built environment.”

Drawing Codes is curated by Andrew Kudless and Adam Marcus, with Clayton Muhleman, and it features work by Erin Besler, Elena Manferdini, Jimenez Lai, the Oyler Wu Collaborative, Rael San Fratello, and many more.

As Kudless—of Matsys fame—pointed out to me over email, the curators “gave all of the participants a set of codes that they had to follow (e.g. all black and white, orthographic projection, 25″ x 25″, etc.),” using this set of constraints to, among other things, foreground differences in approach between each participating architect.

If everyone’s doing the same thing, then how each person does it becomes more revealing.

[Image: “Half-Hearted Diamonds” by Jimenez Lai/Bureau Spectacular].

Perhaps ironically, it was actually the drawing by Kudless himself—which I first saw on Instagram—that caught my interest.

Called “The Walled City (10-Mile Version),” that project imagines an entire metropolis that is nothing but one, continuous wall.

Kudless explained that it came about by posing himself a rhetorical question: “What would a city look like if it was a wall and nothing else? I’ve been fascinated with walls that have grown thick enough to be buildings in themselves. From medieval European city walls to the Great Wall in China, there is something really interesting about taking something that is ostensively about separating two territories and turning into an inhabitable space in its own right.”

[Image: Close-up from “The Walled City (10-Mile Version)” by Andrew Kudless/Matsys].

The results: a rule-constrained exploration of how a wall could become a city.

I started to play around with slowly increasing a wall’s length while preventing it from moving outside a site or intersecting itself. At a certain point in the growth process, the wall takes over the entire site. There is still an inside and outside to the wall, but sometimes the outside is deep inside the site boundary or vice versa. At that point, I was left with a big squiggly wall, but realized that I needed some sort of roofscape to make it read as a city and not just a thick wall. That’s when I turned to Google’s autocomplete feature to give me suggestions on what programs [spatial functions] a rooftop might support. I worked my way from A to Z pretty much accepting whatever suggestion Google’s autocomplete gave me and started designing parametric definitions that could implement that program on a number of different sites along the wall’s top.

The various social and architectural functions distributed around the massive roofscape included, for example, Rooftop Antenna, Rooftop Bar, Rooftop Cafe, Rooftop Deck, Rooftop Exhaust, Rooftop Film, Rooftop Garden, Rooftop Hotel Pool, and so on.

Interestingly, Kudless also pointed out that, if he were to run the same generative script again, it would likely produce “a similar, but not identical city,” and it would almost certainly not result in a wall exactly ten miles in length (which, in this case, was purely a coincidence, he explained).

In any case, I’ve been impressed by Kudless’s work for a long time; check out these older posts on his projects Nevada Sietch and robotic drawing protocols, for example, and then stop by the exhibition when it opens next week. There will be a reception on January 19 at 5:30pm at 161 Hubbell Street. More info.

Art Arm

[Image: “Untitled #13,” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

San Francisco-based designer and architect Andrew Kudless is always up to something interesting, and one of his most recent projects is no exception.

For a new group of small works called “Scripted Movement Drawing Series 1” (2014), Kudless is exploring how robots might make visual art—in this specific case, by combining the instructional art processes of someone like Sol Lewitt with the carefully programmed movements of industrial machinery.

[Image: The robot at work, from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

In Kudless’s own words, “The work is inspired by the techniques of artists such as Sol Lewitt and others who explored procedural processes in the production of their work. The script, or set of rules, as well as the ability or inability of the robot to follow these instructions is the focus of the work. There is almost a primitive and gestural quality to the drawings created through the tension between the rules and the robot’s physical movement. Precisely imprecise.”

[Image: “Untitled #16,” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

These giant robot arms, he continues, “are essentially larger, stronger, and more precise version of the human arm. Made up of a series of joints that mimic yet extend the movements of shoulder, elbow, and wrist, the robot has a wide range of highly control[led] motion. The real value of these robots is that, like the human arm, their usefulness is completely determined by the tool that is placed in its hand.”

So why only give robots tools like “welding torches, vacuum grippers, and saws,” he asks—why not give them pencils or brushes?

[Image: “Untitled #6 (1066 Circles each Drawn at Different Pressures at 50mm/s),” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

The results are remarkable, but it’s specifically the unexpected combination of Lewittian instructional art with industrial robotics that I find so incredibly interesting. After all, Kudless ingeniously implies, it has always been the case that literally all acts of industrial assembly and production are, in a sense, Sol Lewitt-like activities—that conceptual art processes are hiding in plain sight all around us, overlooked for their apparent mundanity.

It’s as if, he suggests, every object fabricated—every car body assembled—has always and already been a kind of instructional readymade, or Sol Lewitt meets Marcel Duchamp on the factory floor.

With these, though, Kudless throws in some Agnes Martin for good measure, revealing the robot arms’ facility for minimalist lines and grids in a graceful set of two-dimensional drawings.

[Image: “Untitled #7 (1066 Lines Drawn between Random Points in a Grid),” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

Kudless explains that “each of the works produced in this series was entirely programmed and drawn through software and hardware”:

None of the lines or curves was manually drawn either within the computer or in physical reality. Rather, I created a series of different scripts or programs in the computer that would generate not only the work shown here, but an infinite number of variations on a theme. Essential to the programming was understanding the relationships between the robot and human movement and control. Unlike a printer or plotter which draws from one side of the paper to the other, the robot produces the drawings similarly to how a human might: one line at a time. The speed, acceleration, brush type, ink viscosity, and many other variables needed to be considered in the writing of the code.

Various drawing styles were chosen to showcase this.

[Image: “Untitled #15 (Twenty Seven Nodes with Arcs Emerging from Each),” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

[Image: “Untitled #3 (Extended Lines Drawn from 300 Points on an Ovoid to 3 Closest Neigh[bor]ing Points at 100mm/s)” (2014) from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

[Image: “Untitled #12,” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

[Image: “Untitled #14,” from “Scripted Movement Drawing Series 1” (2014) by Andrew Kudless].

There are many more drawings visible on Kudless’s website, and I am already looking forward to “Scripted Movement Drawing Series 2.”

You can also purchase one of the prints, if you are so inclined; contact the Salamatina Gallery for more information.

(Very vaguely related: Robotism, or: The Golden Arm of Architecture).

Hexagonal Hydropolis

[Image: From Sietch Nevada by Matsys; renderings by Nenad Katic].

Andrew Kudless of Matsys recently proposed an extraordinary desert city of semi-subterranean terraces inspired by the novel Dune.

The images are fantastic, and the project description hooked me right away:

In Frank Herbert’s famous 1965 novel Dune, he describes a planet that has undergone nearly complete desertification. Dune has been called the “first planetary ecology novel” and forecasts a dystopian world without water. The few remaining inhabitants have secluded themselves from their harsh environment in what could be called subterranean oasises. Far from idyllic, these havens, known as sietch, are essentially underground water storage banks. Water is wealth in this alternate reality. It is preciously conserved, rationed with strict authority, and secretly hidden and protected.

The rest of the project combines an interest in drought hydropolitics in the U.S. southwest with the speculative architecture of “underground water banks.”

[Image: From Sietch Nevada by Matsys; renderings by Nenad Katic].

Continuing to quote at length:

Although this science fiction novel sounded alien in 1965, the concept of a water-poor world is quickly becoming a reality, especially in the American Southwest. Lured by cheap land and the promise of endless water via the powerful Colorado River, millions have made this area their home. However, the Colorado River has been desiccated by both heavy agricultural use and global warming to the point that it now ends in an intermittent trickle in Baja California. Towns that once relied on the river for water have increasingly begun to create underground water banks for use in emergency drought conditions. However, as droughts are becoming more frequent and severe, these water banks will become more than simply emergency precautions.

Accordingly, Kudless suggests that “waterbanking” will become “the fundamental factor in future urban infrastructure in the American Southwest.”

In this context, I would unhesitatingly recommend Marc Reisner’s classic book Cadillac Desert – the first hydrological page-turner I’ve ever read – as well as James Lawrence Powell’s recent Dead Pool: Lake Powell, Global Warming, and the Future of Water in the West (which I reviewed for The Wilson Quarterly earlier this year). Those two books are ideal references for Matsys’s project, as they each supply countless examples of hubristic, quasi-imperial waterbanking projects – projects that might still be functioning today but that are doomed, the authors convincingly show, to eventual dehydration.

Powell, in particular, offers genuinely disturbing descriptions of the looming silt-deposits that have accumulated behind the dams of the American west, amongst often extraordinarily poetic overviews of these dams’ inevitable failure. “One day every trace of the dams and their reservoirs will be gone,” Powell writes, “a few exotic grains of concrete the only evidence of their one-time existence.”

[Image: Matsys’s Sietch Nevada as seen from above; renderings by Nenad Katic].

In any case, the proposal seen here is “an urban prototype,” we read, “that makes the storage, use, and collection of water essential to the form and performance of urban life.”

A network of storage canals is covered with undulating residential and commercial structures. These canals connect the city with vast aquifers deep underground and provide transportation as well as agricultural irrigation. The caverns brim with dense, urban life: an underground Venice. Cellular in form, these structures constitute a new neighborhood typology that mediates between the subterranean urban network and the surface level activities of water harvesting, energy generation, and urban agriculture and aquaculture. However, the Sietch is also a bunker-like fortress preparing for the inevitable wars over water in the region.

Check out the full project on Matsys’s own website – and, while you’re there, the entire project database is worth a spin.

(Spotted on Architecture MNP. And read Dune!)