Terrestrial Concussion / Infinite Half-Life

[Image: Courtesy Xenon Collaboration, via ScienceNews].

Earthquakes, popularly seen as discrete, large-scale events that occur only once every few years—once a decade, once a century, once every thousand years—turn out to be nearly continuous. There are always earthquakes.

According to ScienceNews, “millions of tiny, undetected earthquakes rumble through the ground” every day in California. These are “quakes of such small magnitude that their signals were previously too small to be separated from noise.”

In other words, while we wait for the Big One—a true seismic event with the power to punctuate and interrupt everyday life—there are millions of smaller earthquakes constantly rattling the floors, walls, and roads we consider stable.

I’m reminded of a recent article in the New York Times about football player Ryan Miller. “Miller has had 10 concussions in all,” we read, “and that is to understate his battering. The brain sits in fluid inside the armor of a skull, and even nonconcussive whacks can result in brain colliding with bone. A couple of hard hits can come to resemble a concussion. The average football player, according to Cantu, takes 600 to 800 hits in high school and 800 to 1,000 in college.”

Concussions are like earthquakes, in other words: we wait for the Big One, but this means that, by definition, we miss the cumulative effects of all the little shocks along the way. Everything is moving; the earth is not stable; the landscape is jolting and cracking at a concussive rate, every day, beneath our feet.

On the opposite side of this temporal spectrum, the same website, ScienceNews, also reported that some radioactive decay takes so long, they can outlast our current universe.

“It takes 1 trillion times the age of the universe for a xenon-124 sample to shrink by half,” we read. “The decay, seen in xenon-124 atoms, happens so sparingly that it would take 18 sextillion years (18 followed by 21 zeros) for a sample of xenon-124 to shrink by half, making the decay extremely difficult to detect.”

That’s a bit of an understatement: it means you would need a machine significantly older than the universe to detect and measure these moments of decay.

[Image: Xenon, via Images of Elements].

The breakdown of this specific example—the element xenon-124—involves something called “two-neutrino double electron capture,” and I won’t even pretend to understand what it means. Nevertheless, what interests me here is the implied possibility that, well, on a universal timescale, everything is decaying. Everything is breaking down. But it occurs on a scale so huge it is inaccessible to human experience, certainly, but perhaps even to human cognition.

Imagine an element that decays only once every 750 trillion years. (Our current universe is 14 billion years old.) Imagine a creature living 749.999 trillion years, arrogantly thinking that its world is immortal.

In any case, this feels like the exact inverse of the previous example: while we’re on the hunt for radioactive decay, or while we’re out there looking for millions of overlooked mini-quakes and micro-concussions, we might actually miss detecting these massive punctuations of time, epic cycles so rare and daunting that our own universe cannot accommodate them.

For those attentive enough, in other words, there are concussions and earthquakes constantly; yet, on a large-enough timescale, everything decays, everything breaks down, everything has a half-life. Everything is radioactive. In the midst of all that, we make breakfast and take the subway to work.

Spatial Gameplay in Full-Court 3D

Japan is distinguishing its bid to host the 2022 World Cup with a plan to broadcast the entire thing as a life-size hologram.

[Image: Courtesy of the Japan Football Association/CNN].

“Japanese organizers say each game will be filmed by 200 high definition cameras, which will use ‘freeviewpoint’ technology to allow fans to see the action unfold from a player’s eye view—the kind of images until now only seen in video games,” CNN reports.

[Image: Courtesy of the Japan Football Association/CNN].

British football theorist Jonathan Wilson puts an interestingly spatial spin on the idea: “Speaking as a tactics geek,” he said to CNN, “the problem watching games on television is it’s very hard to see the shape of the teams, so if you’re trying to assess the way the game’s going, if you’re trying to assess the space, how a team’s shape’s doing and their defense and organization, then this will clearly be beneficial.”

Watching a sport becomes a new form of spatial immersion into strategic game geometries.

[Image: Courtesy of the Japan Football Association/CNN].

Of course, there’s open disbelief that Japan can actually deliver on this promise—it is proposing something based on technology that does not quite exist yet, on the optimistic assumption that all technical problems will be worked out in 12 years’ time.

But the idea of real-time, life-size event-holograms being beamed around the world as a spatial replacement for TV imagery is stunning.

(Thanks to Judson Hornfeck for the tip!)