Augmented Metropolis

Keiichi Matsuda, a recent graduate from the Bartlett School of Architecture, whose film Domestic Robocop was featured on BLDGBLOG several months ago, has a new project out: Augmented City. And it’s in 3D.

The film “focuses on the deprogramming of architecture and the spontaneous creation of customised, aggregated spaces,” Matsuda writes. We see its central protagonist surrounded by pop-up menus and projected touchscreens, able to switch urban backgrounds—graffiti to gardens—in an instant. From the project description:

The architecture of the contemporary city is no longer simply about the physical space of buildings and landscape, more and more it is about the synthetic spaces created by the digital information that we collect, consume and organise; an immersive interface may become as much part of the world we inhabit as the buildings around us.
Augmented Reality (AR) is an emerging technology defined by its ability to overlay physical space with information. It is part of a paradigm shift that succeeds Virtual Reality; instead of disembodied occupation of virtual worlds, the physical and virtual are seen together as a contiguous, layered and dynamic whole. It may lead to a world where media is indistinguishable from ‘reality’. The spatial organisation of data has important implications for architecture, as we re-evaluate the city as an immersive human-computer interface.

The film is even better, Matsuda points out, with 3D glasses. Watch it here, over at Vimeo, or on YouTube.

(Related: Transcendent City).

Acoustic Forestry

[Image: From Acoustic Botany by David Benqué].

We saw David Benqué’s Fabulous Fabbers project here on BLDGBLOG a few months ago, but his more recent work, Acoustic Botany, deserves similar attention.

Acoustic Botany uses genetically modified plants to produce a “fantastical acoustic garden,” where sounds literally grow on trees. “Desired traits such as volume, timbre and harmony are acquired through selective breeding techniques,” the artist explains.

[Image: From Acoustic Botany by David Benqué].

As Benqué writes:

The debate around Genetic Engineering is currently centered around vital issues such as food, healthcare and the environment. However, we have been shaping nature for thousands of years, not only to suit our needs, but our most irrational desires. Beautiful flowers, mind altering weeds and crabs shaped like human faces all thrive on these desires, giving them an evolutionary advantage. By presenting a fantastical acoustic garden, a controlled ecosystem of entertainment, I aim to explore our cultural and aesthetic relationship to nature, and to question its future in the age of Synthetic Biology.

There are thus “singing flowers,” “modified agrobacteria” that ingeniously take “sugars and nutrients from the host plant to encourage the growth of parasitic galls and fill them with gas to produce sound,” and “string-nut bugs” that have been “engineered to chew in rhythm” inside hollow gourds.

[Image: From Acoustic Botany by David Benqué].

The symphonic range of sounds is then fine-tuned and modulated inside an acoustic lab using specialized equipment; out in the field, this takes the form of pruning trees into living chords, so that “harmonic note combinations” can bloom on a single branch.

Upscaling this to the level of all-out acoustic forestry would be an extraordinary thing to hear.

[Image: From Acoustic Botany by David Benqué].

I’m reminded of at least two quick things here:

1) Several years ago in the excellent British music magazine The Wire, there was an article about Brian Eno and “generative music,” in which the acoustic nature of backyard gardens was described quite beautifully based on the seasonal popping of seedpods, the rustle of leaf-covered fronds in evening breezes, and even, if I remember correctly, the specific insects that such plants might attract and support. Does anyone reading this have experience with planting a backyard garden based on its future acoustics?

2) Alex Metcalf’s Tree Listening project (which I have also covered elsewhere). “The installation,” Metcalf writes, “allows you to listen to the water moving up inside the tree through the Xylem tubes from the roots to the leaves.” Headphones hang down from the tree’s canopy like botanical iPods, and you put them on to lose yourself in arboreal surroundsound. Imagine a shortwave radio that allows you to tune not into distant stations sparkling with disembodied sounds and buzzing voices from the other side of the world, but into the syrupy tides of trees spiked with microphones in forests and sacred groves on every continent.

More images of Benqué’s project can be seen on the artist’s website.

(Spotted on Core77, thanks to a tweet from @soundscrapers).

Fabulous Fabbers

[Image: The circus tent of infinitely flexible, temporary production, from “Fabulous Fabbers” by David Benqué, produced in collaboration with 3D Mintegration].

Designer David Benqué‘s “Fabulous Fabbers” project asks what the world might look like if “new techniques to manufacture complex, miniaturised and integrated products, with cheaper and smaller infrastructure than the current silicon industry,” were to become much more widespread, infiltrating our cities, taking over streetscapes, and becoming ineradicable parts of our everyday lives.

[Image: “Fabulous Fabbers” by David Benqué on display at the Royal College of Art‘s EPSRC IMPACT! Exhibition, April 2010].

“The factories are coming to town!” Benqué writes, describing a reverse-migration of productive landscapes back into our homes and cities. Only these aren’t Pittsburghian Satanic mills of large-scale machinery and acre-size factory floors; they are temporary, tiny, and very highly mobile.

That is, Benqué continues, factories “are moving away from the unseen fringes, and into our cities”:

Advances in micro-scale engineering point to a global scale revolution where local, disposable factories produce hi tech goods at our very doorstep. What shapes might this new way of “making things” take within our urban landscape ? From garage-workshops to circus-like temporary structures, from street vendor stalls to vagabond encampments, this project explores the factories of the future and what our relationship to them might be, with the exciting prospect of taking back ownership over our production tools.

[Image: Rogue Factory from “Fabulous Fabbers” by David Benqué].

For instance, there is the Rogue Factory unit producing “custom high-tech goods”—but “what would the black market of ‘special orders’ look like?” Benque asks. This “black market of ‘special orders'” for things like 3D-printed human organs would also be something quite extraordinary to see, given another two decades’ time and cheap-enough bio-ink.

[Images: More view of “Fabulous Fabbers” by David Benqué].

Benqué’s big-top Mobile Manufacturing Unit, meanwhile, “tours the country, setting up in cities for a few months at a time. As the population welcomes a new source of goods, jobs and manufacturing techniques, it is celebrated as an event.”

[Image: Mobile Manufacturing Unit by David Benqué].

There are Self-Replicating Street Stalls and much more in this circusization of street capitalism, post-Fordist productivity fractalizing into every available spatial niche like economic caulk.

[Image: A Self-Replicating Street Stall by David Benqué].

In the process, it’s actually quite an interesting question: what architectural forms would flexible, micro-factory-based, socially temporary production really take? Or do the streetscapes of cities as diverse as Lagos and Hong Kong already provide us with an answer to that question?

A while back, we looked street-vendor rights in New York City, courtesy of designer Candy Chang—but what future rights and tools will we see when, say, mobile steel mills roll through the streets of Queens, counterfeit 3D-printing operations park themselves in basements on Canal, or desalination plants on wheels set up shop for three weeks on the SW corner of Nassau and Fulton? How will the 21st century western city be reshaped when it becomes part circus, part factory, part bazaar?

Books Received

[Image: “Archive II” from the Archive Series by David Garcia Architect, Copenhagen].

When I started the “Books Received” series last year, I did so just in time to box all my books up, put them in storage for what was supposed to be a three-month trip—and then abandon the series with only two posts written. But now it’s May 2010, that “three-month” trip has still not ended (the one-year mark is in two weeks), my things are still out in an L.A. storage warehouse gathering dust, and I’ve managed to hoard a whole new collection of books and papers.

About to hit the road once again now, for a trip within the trip, heading north to spend the summer in Montreal, I thought I’d revive the “Books Received” posts with a look at some of the many, many pieces of reading material that have gathered in our apartment over the past half-year. As before, I have not read all of the following books, which means I cannot vouch for all of their quality (except in a few cases that I will note); also, as before, these are not all new books. They are newly purchased—or newly received as review copies—but they are not necessarily hot off the press.

And with that…

Radical Games by Lara Schrijver (Netherlands Architecture Institute). Schrijver looks back at the “radical movements” of the 1960s, to “a moment in the history of architecture when revolutionary ideals were paramount and dreams became drawings.” Her goal, however, is to uncover how the ideals of three specific groups—Archigram, the Situationists, and Venturi & Scott Brown—maintained a confusing dependency on the very Modernist philosophies they were trying to dispute. This continues to have effects today, Schrijver argues, in muddying the waters of both theoretical debate and experimental practice.

Provisional: Emerging Modes of Architectural Practice USA, edited by Elite Kedan, Jon Dreyfous, and Craig Mutter (Princeton Architectural Press). Speaking of architectural practice, this fantastically designed (by Project Projects) book shows how architects actually work and how their buildings come together, including nARCHITECTS’ extraordinary “Wind Shape.” A very useful and interesting look at the organizational innovations, technical breakthroughs, and work-flow challenges that architectural offices now face. In fact, if there are forthcoming titles, designed to the same fabulous standard, called Emerging Modes of Architectural Practice Europe, …Asia, …Africa, …South America, and so on, I would snap all of them up.

Newtown Creek: A Photographic Survey of New York’s Industrial Waterway by Anthony Hamboussi (Princeton Architectural Press). From gargantuan salt piles to paving yards, UPS loading docks to derelict oil terminals and the sludge tanks of the NY Department of Sanitation, Hamboussi leads a photogeographic tour through the industrial landscapes of Newtown Creek, dividing Brooklyn and Queens. “Having worked along the creek for about a decade,” Paul Parkhill writes in the book’s afterword, on the other hand, “I can say with some conviction that any assumptions about abandonment are misplaced. Behind the street walls and cyclone fencing, inside the shuttered factories and warehouses, there exists a world hidden to the casual observer. Newtown Creeks reflects, in the words of one waterfront planning official, the ‘backyard’ of New York City. Desolate in spots, disgusting in others, it is far from abandoned.”

Meet The Nelsons by Wes Jones and Pendulum Plane by the Oyler Wu Collaborative (Los Angeles Forum for Architecture and Urban Design). These two pamphlets from the LA Forum unfortunately suffer from bad production, with almost instantly cracking spines and pages falling loose within minutes of reading. No matter, the Oyler Wu pamphlet in particular has some fantastic details, including beautiful shots of their Lebbeus Woods-like sketchbooks and some backstage glimpses of the “Live Wire” installation they did for SCI-Arc.

The Future History of the Arctic by Charles Emmerson (PublicAffairs). Emmerson takes us through the now-rapidly shifting geography north of the Arctic Circle, where nation-state territorial ambitions and private-sector mineral & gas claims—not to mention thawing international shipping lanes, package tourism, and global climate change—are beginning to collide.

The Edge of Physics: A Journey to Earth’s Extremes to Unlock the Secrets of the Universe by Anil Ananthaswamy (HMH). I’m halfway through this, and absolutely loving it. There are sensitive, remote, large-scale, and theoretically complex physics experiments going on all over the world, complete with massive pieces of infrastructure that such things require. So why not take a trip around the world and visit these extraordinary sites, as well as the unearthly landscapes in which they sit? Ananthaswamy does exactly that, taking us into an abandoned mine in Minnesota, to a neutrino detector deep beneath Russia’s Lake Baikal, up into the mountain deserts of South America, and past hulking telescopes in dark regions all over the world. All travel writing should be this interesting.

Dust: The Inside Story of its Role in the September 11th Aftermath by Paul Lioy (Rowman & Littlefield). In the book’s Prologue, Lioy writes that, “Within twenty-four hours of the September 11 attack on the World Trade Center (WTC) in New York City, representatives from several governmental agencies asked me about the dust that was released during the collapse of each tower.”

The thick gray and fluffy dust seemed to be everywhere, settling on all of the animate and inanimate objects in its path. It covered the skin and clothes of many of those who had survived but who had been trapped in harm’s way. You could see it being resuspended in the air after official vehicles drove through Manhattan. What was in that dust and its companion plume of smoke that was moving across Brooklyn and out to sea? At that time, I didn’t know the answer to this question.

Lioy—a “specialist in exposure science”—has thus written this investigative chemical analysis of the cloud: what was in it, its basic morphology, how it interacted with human tissue, and how long its residue actually stuck around in New York City.

Poets in a Landscape by Gilbert Highet (New York Review of Books). This brand new, NYRB edition revives Highet’s classic textual history of Roman poets, zooming in through the curtain of their words to focus on the background landscapes within which their poetic events took place—revealing a geography of lost place-names, gardens, villages, city fringes, and farms. An earlier edition of Highet’s book was praised in an old post on the excellent blog Some landscapes.

Traveling Heroes: In the Epic Age of Homer by Robin Lane Fox (Vintage). This book has been greeted with mixed reviews, but the premise still thrills me: Fox has written a survey of “traveling heroes”: “particular Greeks at a particular phase in the ancient world who travelled with mythical stories of gods and heroes in their minds.” Or this, from the back cover description: Fox “explores how the intrepid Mediterranean seafarers of eight-century B.C. Greece encountered strange new sights—volcanic mountains, vaporous springs, huge prehistoric bones—and weaved them into the myths of gods, monsters, and heroes that would become the cornerstone of Western civilization.”

The Routes of Man: How Roads Are Changing the World and the Way We Live Today by Ted Conover (Knopf). The premise of this book is fantastically simple: to travel the world’s roads, to ask how they have shaped human culture, and to reveal their literal resurfacing of the planet. After all, “Roads constitute the largest human-made artifact on earth,” Conover writes, so why not approach them as an anthropologist might? The execution so far, however, has left me underwhelmed. At the moment, Conover has just spent an awfully long time writing in a faux-naive voice about the South American jungle, telling us far less about roads, in any real sense, than about his own travels through this remote, intensely rural region that he can’t seem adequately to decipher. I’m finding myself wishing that Matthew Coolidge of the Center for Land Use Interpretation had written this book—or that a similarly themed book comes out soon, perhaps by the authors of mammoth—but I hope this sense of anticlimax dissipates as I continue reading.

The Road to Ubar: Finding the Atlantis of the Sands by Nicholas Clapp (Mariner). I picked this up after seeing a brief reference to it in Michael Welland’s excellent book Sand. At first, it sounds like total b.s.—a lost city called the “Atlantis of the Sands,” known only through rumors and myth, like something published by Weiser. But it turns out to be true: there is a lost trading city beneath the sand dunes of Oman, and the whole thing disappeared when it collapsed into a sinkhole. Read this old New York Times review if you’re not convinced; there, we read that Clapp

assembled a group of collaborators that included a remote-imaging geologist from J.P.L.; an Arabic-speaking expedition wrangler with a knighthood; a fund-raiser; a cameraman (the personal quest having meanwhile become a film project); a sound man; Clapp’s wife, Kay; and Juris Zarins, an archeologist with a special interest in the Arabian incense trade. In 1990, Sultan Qaboos ibn Said granted them access not just to a remote zone of desert but also to one of his helicopters. After some reconnaissance flights, a more laborious search in Land Rovers led the team to a fruitful dig site in the Omani desert—though at an unexpected location, under an unexpected name. Over the next four years, Zarins, with a crew of helpers, would excavate that site tellingly.
To reveal here just what they found, and where they found it, would betray the suspense of Clapp’s narrative.

Think of it as Indiana Jones meets subterranean desert hydrology.

The First Fossil Hunters: Paleontology in Greek and Roman Times by Adrienne Mayor. (Princeton University Press). What an amazing topic for a book: how did ancient cultures understand, collect, and eventually explain fossils from gigantic creatures that they had no scientific means of understanding? From myths of dragons to fossilized deities, what cultural reactions did these petrified remains inspire? Looking back at the fossil-hunting record of Mediterranean cultures 2000 years ago, Mayor attempts to answer those questions. On another note, Mayor’s most recent book, The Poison King, also looks great.

Obelisk: A History by Brian A. Curran, Anthony Grafton, Pamela O. Long, and Benjamin Weiss (MIT). An illustrated, multiply-authored account of how massive stone plinths were quarried, transported, publicly erected, and culturally adored from Ancient Egypt to Paris in the 21st century.

TV Towers by Friedrich von Borries, Matthias Böttger, and Florian Heilmeyer. This “architectural history of TV towers” tracks the political history and structural forms of television-broadcasting towers all over the world, primarily in Europe—yet, as the authors point out, “the most recent are being erected in up-and-coming Asian cities and in the Middle East.”

TV towers have been—and still are—the most visible symbols of an otherwise invisible technological revolution. The geographical spread of such towers traces twentieth century political history until this day: rivalry between political systems in East and West was followed by competition among global cities for touristic and economic appeal… TV towers are the cathedrals of a media society.

The book was published to coincide with an exhibition at the Deutsches Architekturmuseum that closed in March 2010.

Other Space Odysseys, edited by Mirko Zardini and Giovanna Borasi (Canadian Centre for Architecture/Lars Müller). I’m looking forward to seeing this exhibition in person up in Montreal next month. This pamphlet-sized accompanying booklet does a great job in portraying the loopy design history of architects who have directly engaged with the space program (and, specifically, with human experience on the moon). The Alessandro Poli chapter is a highlight.

Al Manakh 2 (Volume/Archis). A sober, recessionary note, kicked off right away by Rem Koolhaas’s introductory letter, haunts this sequel to Al-Manakh. Koolhaas sounds more like a defiant sports fan who knows his favorite team is having an off-season (but who has decided to cheer them on, nonetheless). “Dubai is an experiment that will never be repeated,” he writes; it is (was?) “an entirely different construct, the brainchild of a local minority that generously invited manpower and expertise from everywhere to assemble an artificial community, to test, explore and put into practice the relationship between Islam and modernity.” Whether or not this massive—and, physically, very nicely realized—book amplifies or eviscerates the “understandable Schadenfreude” Koolhaas mentions in his intro is something I will have to find out while reading it this summer.

Cyber War: The Next Threat to National Security and What to Do About It by Richard Clarke and Robert Knake (Ecco). This is another book I’m roughly halfway through (and enjoying, precisely because of its alarming nature). If Clarke and Knake are to be believed—and they seem like reliable narrators—the U.S. is wildly underprepared for any sort of concentrated, militarized cyber-attack, whether from another nation-state or from an organized network of criminal hackers. “The U.S. military is no more capable of operating without the Internet than Amazon.com would be,” the authors write, and the eye-popping infrastructural vulnerabilities that they point out here and there—such as counterfeit routers, manufactured in China and sold throughout the U.S. market, with security flaws suspiciously (and deliberately?) well-placed for later attacks, or the “logic bombs” that have been found “all over our [the U.S.’s] electric grid”—are worth the price of the book alone.

Constructing a New Agenda for Architecture: 1993 to the Present, edited by A. Krista Sykes (Princeton Architectural Press). This is an historically valuable collection of essays commonly assigned by architecture professors over the past seventeen years—but, to be honest, if you want interesting ideas for future design projects, I think you’re better off reading even just a handful of the other titles mentioned above. This is not universally true for everyone reading this blog, of course, and I don’t mean to be idiotically dismissive of the past decade and a half of theoretical writing; after all, Sykes has put together an impressive survey. But, for my own needs, impulsive architectural speculation is a much more valuable, projective form of theorizing than the overly careful, citational micropolitics that too often passed for academic work in the 1990s.

—Finally, The Other City by Michal Ajvaz (Dalkey Archive). Ajvaz’s novel is a “strange and lovely hymn to Prague,” we read, falling somewhere between magic realism, Labyrinths, and perhaps Jeff VanderMeer. “Can there really exist a world in such close proximity to our own,” Ajvaz asks, “one that seethes with such strange life, one that was possibly here before our own city and yet we know absolutely nothing about it?” That is “indeed quite possible,” his narrator concludes, wandering through streets always on the verge of mutating into something else.

* * *

All Books Received: August 2015, September 2013, December 2012, June 2012, December 2010 (“Climate Futures List”), May 2010, May 2009, and March 2009.

The Switching Labyrinth

[Image: From “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

Sam McElhinney, a student at the Bartlett School of Architecture, has been building full-scale labyrinths in London and testing people’s spatial reactions to them. See photos of his constructions, below.

McElhinney explained his research to BLDGBLOG in a recent email, attaching a paper that he delivered earlier this month at a cybernetics conference in Vienna, where it was awarded best paper. Called “Labyrinths, Mazes and the Spaces Inbetween,” it describes McElhinney’s fascinating look at how people actually walk through, use, and familiarize themselves with the internal spaces of buildings, using mazes and labyrinths as his control studies.

In the process, McElhinney introduces us to movement-diagrams, Space Syntax, and other forms of architectural motion-analysis, asking: would a detailed study of user-behaviors help architects design more consistently interesting buildings, spaces that “might evoke,” he writes, “a sense of continual delight”? Pushing these questions a bit further, we might ask: should all our buildings be labyrinths?

[Images: Movement-typologies from “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

Early in the paper, McElhinney differentiates between the two types of interior experiences—between mazes and labyrinths.

A path system can be multicursal: a network of interconnecting routes, intended to disorient even the cunning. It may contain multiple branches and dead ends, specifically designed to confuse the occupant. This is a maze.

Alternatively, a path can form a single, monocursal route. Once embarked upon, this may fold, twist and turn, but will remain a constant and ultimately reach a destination; this is a labyrinth.

The experience of walking these two topologies is very different.

These basic definitions set the stage for McElhinney’s own “premise,” which is “that all space is found, experienced and inhabited in a state of ‘switching’ flux between the diametrically opposed topologies of maze and labyrinth. This offers insights into how we might evoke a sense of continual delight in the user [of the buildings that we go on to design].” Accordingly, he asks how architects might actually construct “a path that switches from a labyrinth into a maze (and vice-versa).”

How can architects design for this switch?

[Images: From “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

McElhinney’s argument segues through a discussion of Alasdair Turner’s Space Syntax investigations (and the limitations thereof). He describes how Turner put together a series of automated test-runs through which he could track the in-labyrinth behavior of various “maze-agents”; these reprogrammable “agents” would continually seek new pathways through the twisty little passages around them—a spatial syntax of forward movement—and Turner took note of the results.

Turner’s test-environments included, McElhinney explains, a maze that “was set to actively re-configure upon a door being opened, altering the maze control algorithms” behind the scenes, thus producing new route-seeking behavior in the maze-agents.

[Images: From “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

Unsatisfied with Turner’s research, however, McElhinney went on to build his own full-scale “switching labyrinth” near London’s Euston Station. Participants in this experiment “animated” McElhinney’s switching labyrinth by way of “a stepper motor and slide mechanism” that, together, were “able to periodically shift, ‘switching’ openings to offer alternative entrance and exit paths.”

The participants walked in and their routes warped the labyrinth around them.

[Image: Sam McElhinney’s “switching labyrinth,” or psycho-cybernetic human navigational testing ground, constructed near Euston Station].

After watching all this unfold, McElhinney suggested that further research along these lines could help to reveal architectural moments at which there is an “emergence of labyrinthine, or familiar, spatialities within an unknown or changing maze framework.”

There can be a place or moment within any building, in other words, at which the spatially unfamiliar will erupt—and from movement-pathway studies we can extrapolate architectural form, buildings that perfectly rest at the cognitive flipping point between maze and labyrinth, familiar and disorienting, adventurous and strange.

[Images: Sam McElhinney’s “switching labyrinth”].

The cybernetics of human memory and in-situ spatial decision-making processes provide a framework from which we can extract and assemble a new kind of architecture.

[Image: From “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

How we move through coiled, labyrinthine environments can be studied for insights into human navigation, physiology, and more.

[Image: From “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

McElhinney sent over a huge range of maze and labyrinth precedents that served as part of his research; some images from that research appear below.

[Images: Maze-studies from “Labyrinths, Mazes and the Spaces Inbetween” by Sam McElhinney].

It’s fascinating research, and I would love to see it scaled way, way up, beyond a mere test-maze in a warehouse into something both multileveled and city-sized.

The Archigram Archive

[Image: From an “ongoing speculative proposal exploring the implications of cones of vision and their interaction with an existing neoclassical ‘temple’ on the River Thames in Henley, Berkshire,” by Archigram/Michael Webb].

As of roughly 16 hours ago, the Archigram Archival Project is finally online and ready to for browsing, courtesy of the University of Westminster: the archive “makes the work of the seminal architectural group Archigram available free online for public viewing and academic study.”

The newly launched site includes more than 200 projects; “this comprises projects done by members before they met, the Archigram magazines (grouped together at no. 100), the projects done by Archigram as a group between 1961 and 1974, and some later projects.” There are also brief biographies of each participating member of the collaborative group: Warren Chalk, Peter Cook, Dennis Crompton, David Greene, Ron Herron, and Michael Webb.

[Image: “Proposal for a series of inflatable dwellings as part of an exhibition for the Commonwealth Festival, located in the lodge of Cardiff Castle,” by Archigram/Ron Herron].

Even at their most surreal, it feels as if Archigram did, in fact, accurately foresee what the architectural world was coming to. After all, if Chalk & Co. had built the things around us, there would be electricity supplies in the middle of nowhere and drive-in housing amidst the sprawl; for good or for bad, we’d all be playing with gadgets like the Electronic Tomato, that perhaps would not have given the iPhone a run for its money but was a “mobile sensory stimulation device,” nonetheless. We might even live together on the outer fringes of “extreme suburbs,” constructed like concentric halos around minor airports, such as Peter Cook’s “Crater City,” an “earth sheltered hotel-type city around central park,” or “Hedgerow Village,” tiny clusters of houses like North Face tents “hidden in hedgerow strips.”

There would be temporary, inflatable additions to whole towns and cities; pyramidal diagrid megastructures squatting over dead neighborhoods like malls; dream cities like Rorschach blots stretched across the sky, toothed and angular Montreal Towers looming in the distance; plug-in universities and capsule homes in a computer-controlled city of automatic switches and micro-pneumatic infrastructure.

At its more bizarre, there would have been things like the Fabergram castle, as if the Teutonic Knights became an over-chimneyed race of factory-builders in an era of cheap LSD, reading Gormenghast in Disneyworld, or this proposal “for technology enabling underwater farming by scuba divers, including chambers, floats and tubes for walking and farm control.” After all, Archigram asked, why live in a house at all when you can live in a submarine? Why use airplanes when you can ride a magic carpet constructed from shining looms in a “‘reverse hovercraft’ facility where a body can be held at an adjustable point in space through the use of jets of air”?

[Image: “Speculative proposal showing use of the ‘Popular Pak’, a kit of architectural parts for ‘tuning-up’ existing buildings, applied to an invented suburb,” by Archigram/Ron Herron].

It might not be architects who have realized much of this fever dream of the world to come, but that doesn’t mean that these ideas have not, in many cases, been constructed. Archigram spoke of instant cities and easily deployed, reconfigurable megastructures—but the people more likely to own and operate such spaces today are Big Box retailers, with their clip-on ornaments, infinitely exchangeable modular shelving, and fleeting themes-of-the-week. Archigram’s flexible, just-in-time, climate-controlled interiors are not a sign of impending utopia, in other words, but of the reach of your neighborhood shopping mall—and the people airdropping instant cities into the middle of nowhere today are less likely to be algorithmically trained Rhino enthusiasts from architecture school, but the logistics support teams behind Bechtel and the U.S. military.

Another way of saying this is that Archigram’s ideas seem unbuilt—even unbuildable—but those ideas actually lend themselves surprisingly well to the environment in which we now live, full of “extreme suburbs,” drive-in everything, KFC-supplied army bases in the middle of foreign deserts, robot bank tellers, and huge, HVAC-dependent wonderlands on the exurban fringe.

The irony, for me, is that Archigram’s ideas have, in many ways, actually been constructed—but in most cases it was for the wrong reasons, in the wrong ways, and by the wrong people.

[Image: Proposal “fusing alternative and changing Archigram structures, amenities and facilities with traditional and nostalgic structures,” by Archigram/Peter Cook].

In any case, what was it about Archigram that promised on-demand self-transformation in an urban strobe of flashing lights but then got so easily realized as a kind of down-market Times Square? How did Archigram simply become the plug-in units of discount retail—or the Fun Palaces of forty years ago downgraded to Barnes & Noble outlets in the suburbs? How did the Walking City become Bremer Walls and Forward Operating Bases, where the Instant City meets Camp Bondsteel?

Archigram predicted a modular future propelled by cheap fuel, petrodollars, and a billion easy tons of unrecycled plastic—but, beneath that seamless gleam of artificial surfacing and extraterrestrial color combinations was a fizzy-lifting drink of human ideas—as many ideas as you could think of, sometimes imperfectly illustrated but illustrated nonetheless, and, thus, now canonical—all of it wrapped up in a dossier of new forms of planetary civilization. Archigram wasn’t just out on the prowl for better escalators or to make our buildings look like giant orchids and Venus Flytraps, where today’s avant-bust software formalism has unfortunately so far been mired; it wasn’t just bigger bank towers and the Burj Dubai.

Instead, Archigram suggested, we could all act differently if we had the right spaces in which to meet, love, and live, and what matters to me less here is whether or not they were right, or even if they were the only people saying such things (they weren’t)—what matters to me is the idea that architecture can reframe and inspire whole new anthropologies, new ways of being human on earth, new chances to do something more fun tomorrow (and later today). Architecture can reshape how we inhabit continents, the planet, and the solar system at large. Whether or not you even want inflatable attics, flying carpets, and underwater eel farms, the overwhelming impulse here is that if you don’t like the world you’ve been dropped into, then you should build the one you want.

In any case, the entire Archigram Archival Project is worth a look; even treated simply as an historical resource, its presence corrects what had been a sorely missing feature of online architecture culture: we can now finally link to, and see, Archigram’s work.

(Note: Part of the latter half of this post includes some re-edited bits from a comment I posted several months ago).

Migratory Anagram

[Image: From “HLYWD” by Jeffrey Inaba and Darien Williams].

As part of the forthcoming UNPLANNED exhibition here in Los Angeles, opening March 25, Jeffrey Inaba and Darien Williams have produced “HLYWD,” a series of images in which the individual letters of the Hollywood sign break off, rearrange themselves, and appear here and there around the city.

It is, the creators write, a “proposal for the migratory distribution of the Hollywood sign across Los Angeles”—like mobile anagrams in a game of trans-neighborhood Scrabble.

[Images: From “HLYWD” by Jeffrey Inaba and Darien Williams].

After all, “why limit [the Hollywood sign] to a fixed location?”

Proposal: Let it roam? The sign’s simple structure and generic materiality lend it well to temporary erection on any number of sites throughout the city. Neighborhoods ‘borrow’ the sign or any subgroup of its letters for a determined period of time. Migration affords the sign a temporal dimension, which ensures its continued vitality as an unplanned landmark.

With one letter lent out at a time, it’d bear an urban-scale resemblance to Shelley Jackson’s Skin project, blown up and imposed on the roofs and hilltops of the city.

[Image: From “HLYWD” by Jeffrey Inaba and Darien Williams].

Or, like a new form of megastructural language poetry—perhaps an unexpected hybrid of Aram Saroyan and Ed Ruscha—the resulting project is a random species of unplanned words on the loose.

Book Tower


[Images: House in Venice, California, by Bureau AA; photos by Larry Underhill].

This small and breezy house in Venice, California, designed by Robert Choeff and Krystyan Keck of the Bureau of Architectural Affairs, was completed in April 2009.


[Image: House in Venice, California; photo courtesy of Bureau AA].

The house’s transparent polycarbonate cladding, used to “expose the interactions” of the building elements, makes the house function like “a structural X-ray,” we read in a recent issue of Mark Magazine.

Tight quarters, a tight budget and further restrictions—including a height limit and required setbacks—navigated the architects toward their design solution: a 54-square-meter trapezoid perched above the existing structure on steel stilts, topped by a roof deck with views in all directions.

I’m reminded here of Francois Perrin’s Guest House for an Anthropologist, itself also very biblio-intensive: both are houses of exposed wood and polycarbonate, with lots of things to read.


[Image: House in Venice, California, by Bureau AA; photo by Larry Underhill].

The interior of the house seems solidly locked in place: “the upper story has no doors,” we read, “and its only piece of freestanding furniture is the dining table. Lean work desks and kitchen counters hug the perimeter, and built-in storage spaces double, discreetly, as screens.” This includes the bookshelves.

“Where there isn’t cabinetry and Sheetrock,” Mark Magazine adds, “there’s a window.”


[Images: Courtesy of the Bureau of Architectural Affairs].

I would feel compelled to add curtains, I’m afraid, and I would probably be a bit nervous with all those books over my head during an earthquake, but with a few minor adjustments I might put in an order for one, too, please…

Homefront Dissolve

Keiichi Matsuda, a student at the Bartlett School of Architecture, produced this short video in the final year of his M.Arch. It was, he writes, “part of a larger project about the social and architectural consequences of new media and augmented reality.”

The latter half of the 20th century saw the built environment merged with media space, and architecture taking on new roles related to branding, image and consumerism. Augmented reality may recontextualise the functions of consumerism and architecture, and change in the way in which we operate within it.

The bewildering groundlessness of surfaces within surfaces is beautifully captured by this video, and its portrayal of drop-down menus and the future hand gestures needed to access them is also pretty great. Augmented-reality drop-down menus are the Gothic ornamentation of tomorrow.

Now how do we use all that home-jamming ad space for something other than Coke and Tesco? What other subscription-content feeds can be plugged into this vertiginous interface?

Take a look—and you can find more thoughts, and another video, on Matsuda’s own blog.

(Thanks to Nic Clear for the tip!)

The Self-Consuming Barbecue Pavilion

Note: This is a guest post by Nicola Twilley, originally published on Edible Geography.

In a fantastic hybrid of edible architecture and temporary summer pavilion, architect Caroline O’Donnell has proposed Bloodline, a free-standing, self-consuming grilling shelter.

[Image: Sectional model through the preparation bench, Bloodline pavilion by Caroline O’Donnell; Bloodline is supported by the Akademie Schloss Solitude].

Bloodline is the outcome of O’Donnell’s 2007 fellowship and residency at Akademie Schloss Solitude, a grant-making and residency institution housed in the late-Baroque “Solitude Castle” near Stuttgart in southern Germany.

Karl Eugen, Duke of Württemburg, built Schloss Solitude in 1763 as a private pleasure house—a cross between a party castle, summer retreat, and hunting lodge. Solitude was intended to be more intimate and less formal than his royal palace at Ludwigsburg, like the Trianons were to Versailles.

[Image: Akademie Schloss Solitude, via Wikimedia].

Among the prerequisites for an eighteenth-century aristocrat to achieve relaxation were a natural setting and, perhaps more importantly, minimal interaction with the servant classes. However, since domestic service was still required (aristocratic relaxation did not encompass preparing, serving, and cleaning up after meals, for example), palace architects had to resort to an extremely elaborate set of spatial tricks and distortions to make the servers as invisible as possible. The original design for the Petit Trianon even included a mechanism for raising and lowering the dining table through the floor so that it could be set and cleared out of sight.

According to O’Donnell, “The guides at Schloss Solitude could not understand why I wanted to see the service spaces, and tried to convince me that they were not interesting. I kept telling them in bad German that I was an architect and therefore interested in uninteresting spaces, but that seemed to cause more confusion.”

[Image: The secret service spaces at Ludwigsburg (left) and Schloss Solitude (right)].

What she found, eventually, were a series of awkward and cramped service cupboards and passages, filling in the spaces around the formal, symmetrical rooms. They are the negative space of pure classical order; the banished evidence of domestic effort and bodily needs.

Interestingly, O’Donnell noticed that at Karl Eugen’s main palace, Ludwigsburg Castle, the formal rooms are arranged around the edge, concealing a rabbit warren of service spaces in the interior.

Meanwhile at Solitude, the reverse is true: the cupboards, closets, and service passages are banished to the edge, with the result that seven of the fourteen windows on the perfectly symmetrical south façade actually open onto these deformed, hidden spaces.

[Images: (top) The south-facing façade of Schloss Solitude, in which seven of its windows actually open onto service spaces, rather than public rooms; via. (bottom) The negative spaces into which domestic functions were banished at Schloss Solitude (left); many were used as fire-spaces (right)].

Among the domestic functions concealed in this way was fire maintenance: tiny fire-spaces were used for storing firewood and also enabled servants to stoke open fires while remaining behind the scenes.

O’Donnell explained that when she finally gained access to a fire-space, she noticed “the effects of this small-scale and contorted space on the body,” but she was most fascinated “by this idea of the fire-space as a window, through which the stooping servant had a rare window into the lives of his masters”—and, in some ways, a more complete or privileged understanding of the space of the palace as a whole.

[Image: Bloodline, showing the stacked grillholz cuboid exterior concealing the irregular interior].

So, back to the barbecue pavilion: O’Donnell’s Bloodline proposal would use 360 bags of grillholz (German barbecue wood sticks) as the cladding—enough for a summer season, or ninety barbecues at four bags per cook-out. As July fades into August, and then into September, the pavilion will gradually be dismantled: the architecture’s fiery function will lead it to literally consume itself from the outside in. This is an incredibly poetic literalization of the shelter’s function: architecture parlante at its finest.

The pavilion also plays on O’Donnell’s initial fascination with Solitude’s squished fire-spaces. Bloodline begins the summer as a perfect, platonic cube, but gradually grills itself down to an awkwardly shaped frame that mirrors a section through the original fire-space. In other words, through use, the mini-barbecue palace will reveal its contorted, service-space origins—a slow, season-long process of revelation.

[Image: The pavilion will begin the summer as a platonic cube before being eroded through repeated barbecuing to reveal its hidden fire-space form].

Like Solitude’s original fire-spaces, which servants had to bend down and crawl to enter, the Bloodline barbecue pavilion is only designed to fit one person. And, as in the originals, that one person—the servant or barbecuer-in-chief, depending on how you look at these things—has a unique, more omniscient view.

Ludwigsburg and Solitude castles are linked by Solitudeallee, each palace is also aligned on its own axis of symmetry. When O’Donnell looked at these lines in satellite view, it became clear that there was a third axis, emerging from the forest, which was missing a castle.

Ingeniously, O’Donnell’s proposed site for Bloodline means that our barbecuing hero, standing in front of the grill-window on the southwest-facing side of the pavilion, is the only person in their party who can see that they are actually inside the missing third castle.

[Image: Plotting the axes and intersections of Ludwigsburg and Solitude: O’Donnell explained that “only the forest is missing a castle”].

In other words, while their friends and family relax in the grounds outside the pavilion, eating sausages they haven’t had to prepare, “only the servant (or grill-master) will know the truth,” explains O’Donnell, “although they can sneak others in, to share the secret.”

[Images: (top) Renderings of Bloodline show the grill-window and entrance; (bottom) Bloodline interior, looking out toward the grill-window’s privileged view].

In terms of grilling experience, the barbecue pavilion that becomes a secret, personal castle seems second to none. “After that, the sausages are not my responsibility,” O’Donnell told me. “There are however custom spaces built into the pavilion on the west side for a fire-extinguisher and a fire-blanket, as well as a big vent on the east side that aligns with the prevailing wind and uses the stack-effect to ventilate the space naturally.”

A couple of thoughts immediately come to mind here: firstly, that this is the perfect Father’s Day gift. After all, doesn’t every red-blooded male secretly crave his own barbecue castle: a private space of solitude, unspoken power, and burger perfection? Lowe’s or Homebase could even stock build-your-own kits, for an extra DIY frisson.

[Image: (left) Inside Bloodline (the server has clearly snuck in a few friends); (right) Stacked grillholz will form the façade and the barbecue fuel. The wood sticks’ color even matches the ochre putty exterior of Schloss Solitude].

I’m also reminded, via a link that was (coincidentally?) sent to me separately by Caroline O’Donnell, of Harvard anthropologist Richard Wrangham‘s theory that cooking is the root cause of human civilization. His basic idea is that the discovery of cooking allowed us to unlock many more calories in food, which gave us more energy for less effort, which in turn resulted in a massive increase in brain size in Homo sapiens (as compared to our primate ancestors).

[Images: Stages of consumption. At the end, all that will remain is the ash bench (bottom right), which O’Donnell plans to leave on site once the summer is over, “as a clue to the missing castle”].

That expanded brain of course led, eventually, to the flowering of the Baroque, in which rococo pleasure palaces were cleverly designed to hide any evidence of cooking facilities. O’Donnell’s pavilion gives cooking its due once again, as over the course of the summer Solitude’s missing third palace is revealed to be a a functional fire-space, rather than the abstracted perfection of a symmetrical cube. Barbecuing German day-trippers will thus be paying inadvertent homage to the role of fire in human civilization.

[Image: Some of O’Donnell’s incredibly complex cut files for fabrication].

Caroline O’Donnell is working with Akademie Schloss Solitude to secure funding for the pavilion: the hope is to install it during the summer of 2011. My thanks are due to her for an incredibly interesting conversation, and also to Nathan Friedman, who has been working on Bloodline with O’Donnell for the past few months.

(Note: This post, written by Nicola Twilley, was originally published on Edible Geography).

Landscapes of Quarantine Studio: Participant Update

[Image: Quarantine facility and hospital ward on Swinburne Island, in the NYC archipelago].

It’s been an extremely eventful month since Edible Geography and BLDGBLOG teamed up to announce “Landscapes of Quarantine,” an eight-week, intensive, independent design studio to be hosted this fall in New York City; its brief is to create original and thought-provoking design projects that explore the spatial implications of quarantine. The results of the studio will then be the subject of an exhibition at Storefront for Art and Architecture in spring 2010.

The practice of quarantine extends far beyond questions of epidemic control and pest containment strategies to touch on urban planning, geopolitics, international trade, ethics, immigration, and more. In the early twentieth century, for example, “quarantine lines in Africa offered a clear and politically useful demarcation for new ‘international’ borders between Sudan and Egypt,” as historian Alison Bashford points out in her book Medicine at the Border.

From Boccaccio’s Decameron and disinfected mail protocols to bio-secure airlocks, plant smuggling, and Matt Leacock’s Pandemic boardgame, quarantine is a fertile territory for architects and designers to explore.

You can read more about the studio here.

Over the past few weeks, we have been blown away by the quality (and even quantity) of applicants interested in the studio. Indeed, narrowing the pool down to a manageable group of participants has been a very tricky process. We have been concerned all along with achieving a usefully diverse mix of backgrounds, media, and individual strategies of approach, while holding numbers low enough that the studio can still function as a weekly discussion group.

[Image: U.S. “Federal and State Isolation and Quarantine Authority,” updated January 18, 2005].

We are now excited to announce a truly amazing list of participants:

Joe Alterio — Illustrator, Animator, and Comic Book Artist (http://joealterio.com/)

Joe Alterio is an illustrator, animator, comic creator, and artist, interested in narrative structure, collective creativity, and the physical manifestations of story-telling. Joe has been at the forefront on using new technology to push forward the graphic narrative medium, from his early 2004 mobile comic The Basic Virus to his most recent work with Robots and Monsters. Alterio’s work has appeared in the Boston Globe, Rolling Stone, Boing Boing, Drawn!, The BLDGBLOG Book, and many other publications.

[Image: Joe Alterio, from Robots and Monsters].

Elizabeth Ellsworth and Jamie Kruse – Artists, smudge studio (http://smudgestudio.org/)

Elizabeth Ellsworth and Jamie Kruse are co-directors of smudge studio, a collaborative, non-profit media arts studio based in Brooklyn. Ellsworth is Associate Provost of Curriculum and Learning and Professor of Media Studies at The New School. Her recent book, Places of Learning: Media, Architecture, Pedagogy is about the aesthetics of mediated learning environments. Kruse is an artist, independent scholar, and freelance graphic designer.

Scott Geiger — Writer, Architecture Research Office (http://www.aro.net/)

Scott Geiger is the recipient of a Pushcart Prize for fiction. A contributor to magazines such as The Believer and Conjunctions, Geiger also writes for Architecture Research Office, a 2009 Finalist for the National Design Award for Architecture. As a Cleveland native, schemes to rescue America’s postindustrial cities stalk his work.

Yen Ha and Michi Yanagishita — Architects, Front Studio (http://www.frontstudio.com/) and “ladies who lunch” (http://lunchstudio.blogspot.com/)

Yen Ha and Michi Yanagishita are principals of Front Studio Architects, named one of the “world’s 50 hottest young architectural practices” by Wallpaper magazine. Their work has been featured internationally in Icon, AD: Cities of Dispersal, and the New York Times, and it was recently featured in the London Yields exhibition at the Building Centre in London. The Invisible Gate, their competition entry in the 2005 Gdansk International Outdoor Art Gallery, is currently under construction.

[Image: Front Studio, Farmadelphia].

Katie Holten — Artist (http://www.katieholten.com/)

Katie Holten has exhibited widely in Europe and the United States, and, in 2003, she represented Ireland at the Venice Biennale. She currently has a solo exhibition at The Bronx Museum of the Arts and a public artwork installed in the Bronx, called the Tree Museum. Holten was born in Dublin, Ireland, and is now based in New York City.

Jeffrey Inaba — Architect, INABA Projects (http://www.inabaprojects.com/), Director, C-LAB (http://c-lab.columbia.edu/), and Editor, Volume Magazine (http://volumeproject.org/)

Jeffrey Inaba is the Director of C-Lab, an architecture, policy and communications think tank at Columbia University‘s GSAPP, and he is Features Editor of Volume Magazine. With Rem Koolhaas, Inaba co-directed the Harvard Project on the City, a research program investigating contemporary urbanism and planning worldwide. Before starting INABA, he was a principal of AMO, the research consultancy founded by Koolhaas. Inaba has also taught at UCLA, Harvard, and SCI-Arc, and he lectures worldwide.

Ed Keller — Architect and Filmmaker, AUM Studio (http://www.aumstudio.org/)

Ed Keller is a designer, professor, writer, “media architect,” and former professional rock climber. He is co-founder with Carla Leitao of AUM Studio, an architecture and new media firm based in New York and Lisbon. Keller is an Associate Professor at Parsons School of Design, and he has taught at Columbia’s GSAPP, SCI-Arc, Pratt, the University of Pennsylvania, and more. Keller’s work has been featured in ANY, AD, Wired, Metropolis, Assemblage, among others.

Mimi Lien — Set Designer (http://www.mimilien.com/)

Mimi Lien is a designer of sets and environments for theater, dance, and opera. After studying architecture at Yale University, she began making paintings, installations, objects, and designs for performance. Her work has been seen at The Joyce and The Kitchen, and she is a recipient of a 2007-2009 NEA/TCG Career Development Program award.

[Image: Mimi Lien, from a set design for Samuel Beckett’s Endgame].

Richard Mosse — Photographer (http://www.richardmosse.com/)

Richard Mosse is an Irish photographer based in New York. He travels extensively with the assistance of a Leonore Annenberg Fellowship in the Performing and Visual Arts. Recent forays have taken him to Gaza, the Yukon Territories, and Iraq. Mosse has a forthcoming solo show at Jack Shainman Gallery, opening on November 19th, and new video work will be exhibited at Barcelona’s Ca L’Arenas, in a year-long exhibition cycle, investigating war and its representations.

[Image: Richard Mosse, ruined swimming pool at the palace of Uday Hussein, Jebel Makhoul, Iraq].

Daniel Perlin — Sound Designer, Perlin Studios (http://danielperlin.net/)

Daniel Perlin is a New York-based artist and sound designer. Perlin operates across media, creating video, objects, installations and performances. His work has been heard at Chelsea Art Museum, the Whitney Biennial 2006, D’Amelio Terras, TN Probe Tokyo, Temporary Contemporary Gallery, the Centre Pompidou, and BCA (Beijing), as well as in such films as Kelly Reichardt’s Old Joy, Errol Morris’s Fog Of War and Phil Morrison’s Junebug.

Thomas Pollman — Architect, NYC Office of Emergency Management (http://www.nyc.gov/oem and http://www.thomaspollman.com/)

Thomas Pollman is an architect and amateur cartographer based in New York City. He currently works in the Geographic Information Systems Division at the NYC Office of Emergency Management, where he works to enhance situational awareness for first responders through the deployment of geospatial technologies. Pollman is a registered architect in the State of New York.

Kevin Slavin — Urban Games Designer, Area/Code (http://areacodeinc.com/)

Kevin Slavin is managing director and co-founder of Area/Code. Working with media companies, museums, brands, and foundations around the world, Area/Code focuses on games with computers in them. Their work frequently extends game systems into the real world—and the other way around. Prior to founding Area/Code, Slavin was an artist and an advertising executive.

Brian Slocum — Architect, Polshek Partnership Architects (http://www.polshek.com/)

Brian Slocum is the recipient of a 2008 grant from the New York State Council on the Arts for ad hoc infrastructures, a design research project focusing on the deployment of scaffolding and alternatives for its spatial exploitation. Slocum was a contributor to Pamphlet Architecture #23 and is currently an Associate at Polshek Partnership Architects.

Amanda Spielman — Graphic Designer, Graphomanic (http://www.graphomanic.net/) and SpotCo (http://www.spotnyc.com/)

Amanda Spielman is a graphic designer at SpotCo, a New York-based design studio and ad agency that specializes in creating artwork for Broadway theater. Previously, she spent seven years in editorial design. Her work has appeared in The Design Entrepreneur, Fingerprint, Graphis, STEP, SPD, and metropolismag.com. Spielman graduated from the MFA Design program at the School of Visual Arts, and holds a BA from Vassar College.

[Image: Amanda Spielman, Island of New Ephemera].

Lebbeus Woods — Architect, Author, and Educator (http://lebbeuswoods.wordpress.com/ and http://lebbeuswoods.net/)

Lebbeus Woods is an architect and educator. He is co-founder of RIEA.ch, an institute devoted to the advancement of experimental architectural thought and practice, and author of Pamphlet Architecture #6 and #15, among countless other articles and books. His works are held in private and public collections worldwide, including the Museum of Modern Art and the Austrian Museum of Applied Arts, Vienna. Woods has received the Progressive Architecture Award for Design Research, the American Institute of Architects Award for Design, and the Chrysler Award for Innovation in Design. He is currently Professor of Architecture at The Cooper Union in New York City.

[Image: Lebbeus Woods, from a film treatment for Underground Berlin].

It’s hard to overstate how honored we are to work with practitioners of this caliber; we look forward to eight solid weeks of inspiring conversations and even more interesting work.

Expect frequent updates throughout the fall – in particular, during the week of October 5th, when we will begin to publish, both on Edible Geography and on BLDGBLOG, a series of original interviews with quarantine historians, public health policy experts, biosafety consultants, and more, placing quarantine into its unpredictably extensive context.

By making the studio discussions and our own research material public, we hope that anyone who has been inspired by the studio brief – and by the subject matter of quarantine – will be inspired to pursue their own projects, outside the necessarily limited walls of the studio.